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[HELP] Replacing CJ's textures dont work well


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Posted

When I replace head and torso textures, it works just fine. But when i replace any shirt. It just uses cj's torso texture

2 minutes ago, Tulppu said:

When I replace head and torso textures, it works just fine. But when i replace any shirt. It just uses cj's torso texture

And heres the code

Meta.xml:

<meta>
    <info name="hesucj" version="1.4" type="misc"/>
    <script src="Skin.lua" type="client" />
	<file src="head.dff" />
	<file src="head.txd" />
	<file src="player_face.txd" />
	<file src="player_torso.txd" />
	<file src="torso.txd" />
	<file src="hoodjackbeige.txd" />
</meta>

Skin.lua:


function replaceModel() 
  dff = engineLoadDFF("head.dff", 30087 )
  engineReplaceModel(dff, 30087)
  txd = engineLoadTXD("player_face.txd", 30418 )
  engineImportTXD(txd, 30418)
  txda = engineLoadTXD("player_torso.txd", 30421 )
  engineImportTXD(txda, 30421)
  txde = engineLoadTXD("hoodjackbeige.txd", 30378 )
  engineImportTXD(txde, 30378)
end
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)

 

Posted

Update: i looked more into it. and saw that the bug is on the txd file itself. if i replace texture it turns to torso texture. if its the original txd that i use to replace. it works just fine

And solved. i had to use raster 555 pixel format

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