O-Dog Posted August 5 Share Posted August 5 The arms dealer script is something I made recently, this script can be used in different game modes. Dealers can be found in various locations around Los Santos. Here's a preview video For more information, feel free to join my discord server: https://discord.gg/Nex7e6JUhe Discord account is mehdi4664 1 Link to comment
Shady1 Posted August 5 Share Posted August 5 (edited) Looks great, I can definitely say it’s a solid script. There are just a few small things that could make it even better if improved. For example, you could add a dialogue system with Arms Dealers, letting players buy weapons through that. Maybe also throw in some 3D sound effects when purchasing a weapon it’d give the whole thing a richer, more immersive feel. Edited August 5 by Shady1 1 Link to comment
O-Dog Posted August 5 Author Share Posted August 5 Just now, Shady1 said: Looks great, I can definitely say it’s a solid script. There are just a few small things that could make it even better if improved. For example, you could add a dialogue system with Arms Dealers, letting players buy weapons through that. Maybe also throw in some 3D sound effects when purchasing a weapon it’d give the whole thing a richer, more immersive feel. When I first started creating the script, I worked with a single ped which was mexican and indeed there was a sound being played whenever the event is triggered, I used ``playPedVoiceLine`` but then I added more different peds so the voice wouldn't match their skin tone which made me remove this function at the end. 1 Link to comment
Shady1 Posted August 5 Share Posted August 5 3 hours ago, O-Dog said: When I first started creating the script, I worked with a single ped which was mexican and indeed there was a sound being played whenever the event is triggered, I used ``playPedVoiceLine`` but then I added more different peds so the voice wouldn't match their skin tone which made me remove this function at the end. Yes, this could be quite interesting. You could carefully choose sound effects, and additionally, use animations. For example, when a money transfer takes place or a weapon deal is completed, you could trigger a handshake animation or something similar to add realism. Link to comment
O-Dog Posted August 8 Author Share Posted August 8 # UPDATE * Added sounds when the player doesn't have enough money or when the purchase is done ( different sounds for both). * Dealers now have voices that are triggered when the the bag is opened or when the player can't buy the weapon. * The bag now remains open even when the transaction is failed. 1 Link to comment
Shady1 Posted August 9 Share Posted August 9 Yes, your new updates look absolutely great. As I mentioned before, the sound effects have really enriched the script and made it look fantastic. You could categorize your weapons and add an extra page, allowing you to include different weapons or equipment. 1 Link to comment
O-Dog Posted August 9 Author Share Posted August 9 Just now, Shady1 said: Yes, your new updates look absolutely great. As I mentioned before, the sound effects have really enriched the script and made it look fantastic. You could categorize your weapons and add an extra page, allowing you to include different weapons or equipment. thank you for your support, I believe adding more guns will make him look like an ammunation dealer, the idea was that this dealer is to be used by criminals to buy criminal related guns and not everything. Link to comment
Shady1 Posted August 9 Share Posted August 9 Yes, you’re right. I was thinking maybe you could just add explosives. 7 minutes ago, O-Dog said: thank you for your support, I believe adding more guns will make him look like an ammunation dealer, the idea was that this dealer is to be used by criminals to buy criminal related guns and not everything. 1 Link to comment
Scripting Moderators xLive Posted August 13 Scripting Moderators Share Posted August 13 Welcome to the forums @O-Dog. Your thread has been moved to the Resources section. The Scripting section is for scripting inquiries. 1 Link to comment
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