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Americas Army v2.7


Robix

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It includes new stuff like Javelins Hummvees with CROWS.

Lots of new stuff heres some pics.

Crap its taking long time to load up.

This may have to wait.

videos:

https://www.youtube.com/watch?v=rQN483oLiu4

https://www.youtube.com/watch?v=RWsFL5MWsxg

https://www.youtube.com/watch?v=G1THBYZfeJY

https://www.youtube.com/watch?v=gxNkT-Xj3_k

America's Army: Special Forces (Overmatch)

Release Notes (Version 2.7.0)

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What's new

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New Cooperative Missions

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Overmatch debuts two new cooperative missions that will pit Rangers and Special Forces against an overwhelming force of Enemy AI Soldiers and vehicles. Rather than presenting players with the one-to-one odds, as is customary in our current missions, these two new levels represent asymmetric conflict; wherein the enemy outnumbers the U.S. forces by upwards of three-, four- and even five-to-one! The new AI enemy represents a more organized military force than the insurgency/terrorist antagonists of our multiplayer missions.

- Interdiction (75th Rangers - 9 Player Co-Op vs. AI):

Deep in the jungle, terrorists have almost completed construction on an underground compound to be used for biological/chemical weapons manufacturing and distribution. Intelligence reports indicate the need to obtain important information located within the hidden facility. A squad from the 2/75 Rangers must breach and infiltrate the enemy compound, locate and secure the sensitive material, and then proceed to the extraction point.

The 9 players will be outnumbered by an AI enemy force (including quick reaction forces) and must work together to successfully complete the mission. This mission features random AI placement/patrols, random objective locations, and various Ranger weapon loadouts (including the AT4 and Door Breachers).

- SF Snakeplain (SF Exclusive - 9 Player Co-Op vs. AI):

Recent reconnaissance has revealed a sizeable enemy force massing inside a reinforced mudbrick fortress. Intel believes the enemy is attempting to establish a forward base of operations in preparation for a subsequent combined arms assault on our local indigenous allies. Sensitive organizational and planning documentation is expected to exist on-site, if obtained this would be invaluable in not only preventing this attack and but also undermining potential future operations. Additionally, at 0500hrs today a reconnaissance and surveillance (R and S) team failed to check in, all efforts to contact them have failed and they are now considered missing. One squad from the ODA 2037 has been tasked with this important mission. Against overwhelming numbers, this elite SF team must infiltrate the fortress, secure the sensitive documents, and then attempt to locate and recover missing R and S team.

The 9 players will be outnumbered by an AI enemy force (including quick reaction forces) and must work together to successfully complete the mission. This mission debuts the following new America's Army features: The M1114 Up-Armored HMMWV equipped with the Common Remotely Operated Weapon Station (CROWS). SF Snakeplain features two unique CROWS weapon mounts - the M2 (.50 Cal) and the Mk19 (Grenade launcher). In order to overcome the AI enemy armored vehicles present, a few SF Soldiers will also be outfitted with the new Javelin Missile System. One of the 9 player slots is the POW player role representing the missing R and S team. This player role poses unique challenges which include escaping your confinement, locating a weapon, and meeting up with the SF team. This mission features random AI placement/patrols, random objective locations, and various Special Forces weapon loadouts (including the M4A1, M249, M82, AT4, Javelin, and Door Breachers).

NOTE: The round time for these cooperative missions is a server setting and can be altered by admins for the desired pacing of these missions.

New Multiplayer Mission

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Included in this version of America's Army is one new multiplayer mission increasing the vertical dimension of close urban combat.

- Steamroller (75th Rangers - 13 vs. 13 Multiplayer):

Local sources report that insurgents have recently moved into a heavily damaged city sector. Intelligence believes that the enemy will use this neighborhood as a staging area for operations against the host nation. One squad from 5/75 Rangers with Sniper/Observer team support must conduct counter-insurgency operations within designated city sector in order to drive out enemy insurgents, secure key terrain, and secure the city sector. The urban terrain is heavily damaged with some buildings intact and there is evidence of prepared fighting positions and other improvements to include improvised bridges above street level. This mission features custom Ranger weapon loadouts, random objective locations, and random spawn points.

NOTE: This mission is not included in the final installer of AA:SF Overmatch and should be downloaded using the new Dynamic Content Delivery System (DCDS). The map download can be initiated by attempting to join a server running Steamroller in the AA Browser.

New Training Missions

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Overmatch includes a totally revamped player training program. Along with 3 completely new training levels to support the new features, this version of AA includes new levels replacing several older training missions training that were either no longer accurate to the current U.S. Army training standards, or built with outdated technology. All training levels were updated to the ACU dress standard and many now include several of our 'Real Heroes' to allow for a more enriching Army experience during player character progression.

- Javelin Training (Prerequisite - BCT Completion):

In this new training course, you will first learn how to operate the Javelin missile system using the Basic Skills Trainer (BST). Upon successful completion of the BST, you will be qualified to use the Javelin missile system in the field. You will then also be qualified to participate in an optional timed live fire exercise where you can improve and measure your effectiveness at using the Javelin Missile System.

- HMMWV Driver Training Course (Prerequisite - BCT Completion):

The Vehicle Driving course familiarizes Soldiers with driving skills needed to traverse rough terrain. Unlike civilian transportation, routes are often difficult and dangerous even when there is no enemy threat. It takes practice to handle most military vehicles due to the larger weights and differences in gearing compared to civilian vehicles.

- CROWS Gunner Training Course (Prerequisite - HMMWV Driver Qualification):

The Vehicle Gunnery range familiarizes Soldiers with operating the CROWS from the M1114 Up-Armored HMMWV variant. CROWS stands for Common Remotely Operated Weapon System. It takes the place of the traditional open turret so that Soldiers can operate weaponry from inside the HMMWV.

- Updated Basic Rifle Marksmanship (BRM) Training (Prerequisite - None):

The America's Army BRM training is now compliant with the current U.S. Army standards, while also providing a more immersive training level. Successfully qualifying with the M16A2 rifle will make you the most feared combat system on the planet: a U.S. Army Infantryman. Qualifying 'Expert' will allow you the opportunity to attend Advanced Marksmanship School.

- Updated 'Eagle Tower' Obstacle Course (Prerequisite - BRM Qualification):

The Eagle Tower is a confidence course replacing the old obstacle course, which combines a test of physical strength, endurance and the ability to overcome daunting situations. There are 5 stations Soldiers must work their way through the tower by following the instructions given to them by a drill sergeant on each one.

- Updated Weapons Familiarization Training (Prerequisite - Eagle Tower Qualification):

Replacing the old U.S. Weapons training level, this new mission has been upgraded to feature additional America's Army U.S. weapons. During this block of instruction, you will be familiarized on how to properly employ the M9 9mm pistol, M249 machine gun, m203 grenade launcher, AT4 anti-armor rocket, and the Bunker Defeat Munition (BDM). Complete each station and thoroughly familiarize yourself with each weapon.

New Drivable Vehicle (M1114 Up-Armored HMMWV)

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Overmatch introduces America's Army's first implementation of player manned vehicles. The first vehicle available is fittingly the U.S. Army's most diligent workhouse, the M1114 HMMWV (High Mobility Multipurpose Wheeled Vehicle). The M1114 Up-Armored HMMWV Armament Carrier is widely deployed throughout the Army and is one of the vehicles most Soldiers will use at one time or another during their careers. The vehicle was developed to fill the need for higher protection against small arms, IEDs and mines. It has an upgraded suspension system, a reinforced frame and ballistic protection plating.

In America's Army, the M1114 HMMWV is currently deployed on the SF Snakeplain Co-Op Mission and comes equipped with the CROWS weapon system. In order to start the HMMWV in SF Snakeplain, the player must be Driver Qualified. The realistic HMMWV driving experience includes the ability to start the engine, drive, change gears (drive gears and hi/low toggle), use the rearview mirrors, and change seats without leaving the vehicle. As in actual combat, seatbelts can save your life and thus included as an option when in a vehicle (and can save your life in game as well). The HMMWVs may be mounted/exited when on the move and can be physically damaged (in appearance and functionality). All ROE violations are in full effect and will be incurred for running into teammates, damaging friendly vehicles, etc.

This new AA feature includes the following new actions which can be configured in the Input Settings section (listed below are the game defaults):

- Gas Pedal: W (Forward)

- Brake Pedal: S (Backward)

- Turn Left: A (Strafe Left)

- Turn Right: B (Strafe Right)

- Enter/Exit/Start Engine/Transition Seats/Activate CROWS: F (Use)

- Shift Drive Gears (P/D/R): Mousewheel Up/Down

- Toggle Hi/Low Gears: Middle Mouse Button (Alt Fire)

- Left Rearview Mirror: Q (Lean Left)

- Right Rearview Mirror: E (Lean Right)

- Seatbelt: K

New Weapon: Common Remotely Operated Weapon Station (CROWS)

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CROWS: the Common Remotely Operated Weapon Station provides today's Soldiers with an offensive advantage to rapidly identify, assess and engage the enemy at greater distances. The CROWS is mounted on top of the M1114 Up-Armored HMMWV and controlled from the rear passenger compartment via a Video Screen Control Panel and joystick, giving the gunner a much safer way to perform the mission and engage enemy targets.

CROWS provides a powerful enhanced magnification capability and a laser range finder to pinpoint targets. The two-axis weapon can continuously traverse 360-degrees and is equipped with an internal stabilizer allowing the gunner to fire while the vehicle is on-the-move. Via the Control Panel the gunner designates targets with the laser range finder; the computerized fire control system instantly calculates a ballistic firing solution allowing rounds to be placed accurately on the target.

In Overmatch, CROWS supports the Mk19 40mm Grenade launcher, and the M2 .50 Caliber Machine Gun. Currently, CROWS is mounted on all HMMWVs deployed in the SF Snakeplain cooperative mission. The player in the left rear passenger seat can man the CROWS interface by using the Use key (F) once they are gunner qualified. All ROE violations are in full effect and will be incurred for damaging friendly soldiers or vehicles with the CROWS.

This new AA feature includes the following new actions which can be configured in the Input Settings section (listed below are the game defaults):

- Activate/Exit CROWS Interface: F (Use)

- Zoom In/Out: Mousewheel Up/Down

- Lase Target: Right Mouse Button (Zoom)

- Fire Weapon: Left Mouse Button (Primary Fire)

New Weapon: Javelin Missile System

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The U.S. Army describes the Javelin missile as a medium-range, man-portable, shoulder-launched, fire-and-forget, anti-armor weapon system that provides a highly formidable capability able to defeat all known armor threats for the dismounted close fight. The Javelin missile has proven to be extremely versatile and effective in its radically different combat employments. Consisting of a missile and command launch unit (CLU), the Javelin has an effective range of less than 75 meters to more than 2,500 meters. In addition to its day/night target engagement capabilities, the Javelin CLU, with its 4X day magnification and 4X/9X thermal magnification, provides thermal observation capabilities out to approximately 4,000 meters for dismounted infantry and vehicles.

In America's Army, the Javelin is used primarily for armored AI enemy targets in cooperative missions and is currently deployed in SF Snakeplain. The Javelin player class loadout includes the CLU, and one missile tube. Other Soldiers can carry extra missile tubes for the Javelin specialist.

This new AA feature includes the following new actions which can be configured in the Input Settings section (listed below are the game defaults):

- Select CLU from Inventory: B (pressing Reload will attach and arm the tube)

- Select Javelin Tube from Inventory: 7

- CLU View Mode: V (NVG)

- Acquire Target: Middle Mouse Button or Backslash (Alt Fire)

- Top/Direct Mode Toggle: G (Secondary/Supported)

- Fire Missile: Left Mouse Button (Primary Fire)

New Situational Awareness Indicator (SAI)

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New to America's Army in Overmatch is Situational Awareness Indicator which replaces the old compass and resides in the bottom left corner of your Heads Up Display during gameplay. This teamwork enhancing tool is designed to replicate a Soldier's real life situational awareness and efficient means of communication not necessarily available playing through a 2D screen. Consequently, it is not a far stretch from tools the U.S. Army is already using in combat to increase Soldier's battlefield awareness.

The SAI represents a top-down view of the area immediately surrounding the current player and is updated in real time with the following information:

- Your Fire Team Leader's Location, indicated by a light green color with the fireteam letter designation. (Fire Team Leaders can see all Fire Team members)

- Locations of Soldiers you are 'Linked' to by line of sight (LOS), indicated in a dark green color. When linked to another player, both icons will display an outer gray ring. When linked, you are both receiving the teamwork CEM bonus.

- Your Squad Leader's Location, indicated by a yellow star (and the Squad Leader can see everyone in the squad)

- The VIP's Location (If Applicable), indicated by a black star

- All Current Objective Locations, indicated by yellow as active, red as failed, and green as completed.

- All Medics' Locations when Injured, All Injured Players' Locations when Medic, indicated by red flashing icons and medic plus icon (activated when a 'Medic' call is made).

- Exact location of where teammates crosshair was pointed when they reported enemy location (Z Key). This will not move and is a static enemy spotted icon that will fade away after a few seconds.

- Static blip flashing icon at the location where a teammate reports their location (reporting in).

- Flash red in the quadrant you were shot from, only flashes when player is actually hit (one of 4 directions that the bullet entered body when causing injury).

What the SAI will NOT do:

- Show you any enemy locations at all. Only locations where teammates have pointed their crosshair and pressed the enemy spotted key (Z).

- Show you everyone on your team (only Squad Leaders get this ability), it will show you your Fire Team Leader & Squad Leader and anyone you are linked to.

- Show you where you were shot from. The damage indicator included with the SAI only tells you which part of your body the bullet entered the body, which is not necessarily the direction you were shot from. This damage indicator is additional situational awareness new to the game that would normally be known in the real world.

The Situational Awareness Indicator also includes the following functionality:

- All maps provide at least 3 levels of zoom on the SAI (some provide more than 3 zoom levels)

- All maps currently in Overmatch (old & new) support the SAI and include a SAI map

- The SAI can be toggled into full screen mode for the full map display

- SAI/CEM linking is "chained", such that if A can see B, and B can see C, A can also see C even if A doesn't have LOS w/ C.

- Objectives and Players' elevations relative to you are indicated with icon changes.

- Squad Leaders can set the Squad's Target Objective by using the 'O' Key, then pressing the letter of the Objective to prioritize - which will then flash on all Squad Members' SAI.

- Players' Names can be displayed next to their SAI icons.

- The SAI commo calls are all SPAM limited (flood protection).

- Players will have the ability to make the SAI semi-transparent, toggle its ability to rotate, toggle player names/elevation info display, or even disable the SAI entirely via both the Settings UI and Keyboard Mappings.

This new AA feature includes the following new actions which can be configured in the Input Settings section (listed below are the game defaults):

- Report Enemy Location: Z

- Report Your Location: U

- Call For Medic: M

- Set Squad Objective (Squad Leaders Only): O and then the letter of objective to prioritize.

- Toggle Full Screen SAI: F4

- Toggle SAI: [

- Toggle Objective Text: ]

- Toggle Player Info: CTRL

NOTE: Currently, the report enemy feature will not be able to work when pointing through glass (will show up where it hit the glass), but most of the glass in the game can be broken out with objects or bullets.

Meet America's 'Real Heroes'

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The America's Army Real Heroes program identifies and honors the valorous actions of some of today's U.S. Army soldiers in combat. Visiting the Virtual Recruiting Station and progressing through player training will provide players with unique opportunities to meet and interact with avatar representations of four distinct Soldiers, all of them Combat Veterans of the conflicts in Afghanistan and Iraq.

In the initial debut of the Real Heroes program, you'll meet SFC Gerald Wolford of the 82nd Airborne, SGT Tommy Rieman of the 51st LRRPS, SSG Matthew Zedwick of the 7th Cavalry Regiment and MAJ Jason Amerine of the Special Forces. In the main Real Heroes user interface section, you can read their bios and view interactive representations of both their Class A and ACU uniforms. Here you can read their story and learn about all their U.S. Army accomplishments and qualifications. In addition each Real Hero can relate their combat experiences via special full-motion video interviews online. There are also special videos describing their Military Occupational Specialties (MOS's) and Skill Qualifications; specifically the Infantry, Airborne Rangers and Special Forces.

As a special thanks to our America's Army players we're granting a one-time Experience Point bonus after viewing each of the Real Hero Video Interviews online. In order to obtain the XP Bonus players simply have to be logged-in and watch each Real Hero Video Interview. Once each video has been completed the player database will automatically apply the XP Bonus.

New Player Stats

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AA:SF Overmatch debuts the initial phase of the America's Army player stats system powered by Pragmatic Solutions, Inc. Player stats are now kept and a subset of those stats are viewable in the player's 'Record Brief' section of the user interface. These player stats are focused on teamwork, completion of the mission, and the welfare of your squadmates.

The following stats are now recorded and displayed for each AA player character:

- Account History:

- Player ID

- Last Login Date

- Member Since Date

- Group ID

- Player Notoriety & Reputation:

- Experience/Honor Totals

- Experience Required for next Honor level

- Total ROE (Rules of Engagement violations)

- A new Army Ranking system which correlates to your current Honor level

- Tactical Experience & Leadership:

- Hours Played

- Favorite Map

- Matches Completed

- Rounds Won/Lost

- Objectives Completed

- Number of Deaths while Completing Objectives

- Average Mission Score

- Number of Times Healed

- Medic Packs Applied

- Time in Squad Leader Role

- Time in Fire Team Leader Role

- Time in Non-Leadership Role

- Time Linked to Squad Leader

- Time Linked to Fire Team Leader

- Total Time Linked to Other Soldiers

- Core Soldiering Skills:

- Field Medic Qualification Date

- Airborne Qualification Date

- Advanced Marksman Qualification Date

- Special Forces Qualification Date

- Rifle Marksmanship Qualification Date

- Driver/Gunner Qualification Date

- Pistol Class Specialization (shots fired, hits, kills, accuracy, total usage %)

- Assault Rifle Class Specialization (shots fired, hits, kills, accuracy, total usage %)

- Machine Gun Class Specialization (shots fired, hits, kills, accuracy, total usage %)

- Rocket Class Specialization (shots fired, hits, kills, accuracy, total usage %)

- Sniper Class Specialization (shots fired, hits, kills, accuracy, total usage %)

- Grenade Class Specialization (shots fired, hits, kills, accuracy, total usage %)

New Army Combat Uniforms (ACU)

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As the U.S. Army updates their uniforms, so will America's Army! Overmatch marks the official debut of the new Army Combat Uniform (ACU) in America's Army. The ACU is the new combat uniform ready to take the Army into the future and is often referred to as 'Digital Camo' due to the pixilation of the camo pattern. In addition to the ACU uniforms, the following player model updates are featured in Overmatch:

- All U.S. Soldiers now wear the new MICH Helmet (Arctic and ACU versions added)

- Player Models updated to represent new ACU and standard gear.

- All Canteens replaced with standard Camelback hydration systems.

- Medic Pack updated with ACU camo

- Boonie Hats, Ball Caps, MILES gear, and Airborne Uniforms all updated with new ACU Camo Patterns.

- Several New Soldier Faces added

- Several New Attachments Added (ESS Goggles, etc.)

This feature has been completely integrated into the game including being retrofitted into all legacy training levels and multiplayer missions.

Updated AA Browser (Including Favorites and Buddies)

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The Overmatch America's Army Browser - AA Browser (Match-Making System) powered by Pragmatic Solutions, Inc. not only includes an overhauled server browser/filtering interface, but also includes new Favorites interface tab. This new tab contains two new features intended to help support the AA community and give the player more control of their gameplay experience - favorite servers list and battle buddies:

- Favorite Servers:

Players can now add servers to a 'favorite servers' list that is tied to your AA player account (no matter where you log in). These servers will then be listed in the Favorites tab and also highlighted in the main browser server list. There are several ways to add and remove servers from your list: through the in-game menus, by right-clicking a server in the browser, or by manually adding the server IP in the Favorites tab. Currently your Favorites server list is limited to 20 per player account, however this max number may be increased in the future based on demand and resources.

- Battle Buddies:

Players can now add other AA players to a 'battle buddies' list that is tied to your AA player account (no matter where you log in). These buddies will then be listed in the Favorites tab and also highlighted in the main browser player list. There are several ways to add and remove buddies from your list: through the in-game menus, by right-clicking a player in the browser (player list window), or by manually adding the player's exact username in the Favorites tab. Currently your Battle Buddy list is limited to 20 buddies per player account, however this max number may be increased in the future based on demand and resources.

The server browser has also been enhanced with the following additions:

- Collapsible Filters Tab

- New Filter Sets for Quick Access

- New Filters: By Current Round, By Time Left, By Average Honor

- New Multiple Filters can be applied to enhance the user's gameplay experience

- New Server List Country Icons

- Enhanced Right-Click Menus (Server List, Player List, Favorites tab)

- Player/Server Search Remembers Past Entries

- New Clear/List Filter Functions

- New LAN Player Name Entry Field for Quick LAN Play w/o an Account

- New Ping Field Now Displays Your Actual Ping and Average Player Ping

- New Server Return Field for Operating System, Current Round, and Time Left, Average Honor

- New Server Column for Average Honor of All Players on Server

- New Options available in Settings>Game section of UI: Disable Server Color Names, and Disable Server List Auto-Update

NOTE: The GameSpy server browser is still available, and can be selected in the Settings>Game section of the UI. However, many of the new Overmatch MBS features will not be available with GameSpy.

Updated User Interface

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With Overmatch, we've overhauled the game's main UI to make it easier to navigate the game's features. Every page was updated and converted to a new NML format which can be dynamically updated on the fly in between releases. This allows the news and features in the UI to stay current with the state of the game in real time, as well as accommodate future additional content (missions) through DCDS. The highlighted features on the updated UI are as follows:

- New 'Record Brief' page replaces the old Personnel Jacket and is the centralized place for all dynamic information related to your America's Army player account. This includes a News page, your Player Stats, your Badges representing your training qualifications, and your M4A1 Weapon Mods configuration (Special Forces only).

- New Training and Deployment Sections with Overview pages displaying a view of all available levels in each tour.

- New Login page which direct links to the most used UI sections.

- Signout added as an option, instead of only Exit (to get back to the Login page, or Login with a different account).

- New Real Heroes interactive uniform display which allows use to click on each medal/ribbon/patch for a larger display and more information.

- New Sections added to support new features, such as Explore the Army, and Real Heroes.

- New Dynamic NML Update Icon indicating current UI status.

- New AA Animated Logo Intro Added

- Integrated Use of Bink Video for in-game quality videos.

- Links tab expanded with more community and competitive websites.

- Added 4 New Loading Screens

- Added New AA Splash Screens

The Heads Up Display (HUD) has also been completely reworked. Not only visually through resizing, placement (stamina meter removed), and new art - but also 'under the hood' with a complete code overhaul. Consequently, this has given us back a few frames as a result of the more efficient rewrite (even with the SAI). Many issues with the console, text chat, and spectating were also improved or enhanced (console scales with resolution).

New 'Explore the Army' Instant Action Mode

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"Explore The Army" is a new feature in America's Army allowing both new and veteran players to jump right into some of our best multiplayer missions, where we've suspended our usual training and qualification requirements. However, players will not earn any persistent experience score or player stats on ETA servers. This "Instant Action" mode provides free play on more than a dozen specially designated servers provided by the America's Army Honor Preferred Providers. Prior to joining an "Explorer" server players will be able to choose a temporary username; during these sessions players will not accrue statistics or experience points (Explorer servers are Official but non-HONOR-gaining environments). We've set aside 10 of our most diverse and popular maps, organized by Infantry, Ranger and Special Forces.

Explore the Army LAN servers can be set up using the following new server modes:

LANETA - Use this for an Explore The Army LAN server over an internal network. This server will be listed in the LAN server browser.

LANETATOURNAMENT - Use this for an Explore The Army lan server running in Tournament Mode. This server will be listed in the LAN server browser.

New Dynamic Content Delivery Service (DCDS)

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Dynamic Content Delivery System powered by Pragmatic Solutions, Inc. is a tool to facilitate the distribution of America's Army content from a centralized location. DCDS will be released in several phases beginning with Overmatch. This initial implementation will encompass support for dynamic map delivery. The functionality in-game will be automated, and the player will not have to install a separate application to gain DCDS functionality. The player can access the main DCDS tab by navigating to the AA Browser section in the user interface and selecting the DCDS tab in the top right of the screen.

This new feature provides players with a simple means to obtain new or updated maps between major releases. This feature is usually passively triggered by trying to join a server with a map you currently do not have. Player DCDS downloads can be queued and canceled at any time via a "CANCEL" button. Players can also Pause and Resume DCDS downloads. During download the DCDS tab can also stream several images and links to you for access to online content and additional information.

NOTE: The following maps did not ship with the final Overmatch install and will be available via DCDS: Steamroller, Insurgent Camp, SF Dockside.

Updated System Requirements:

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All new Overmatch content is advanced development and as such will require additional PC resources to run efficiently (common in most of today's current gaming machines). Below are the updated Minumum and Recommended System Specifications for running the new America's Army Overmatch content:

NOTE: Players using machines meeting the old v2.6 system requirements should still be able to play most of the legacy (Pre-Overmatch) content.

The current Minimum System Requirements for AA:SF (Overmatch) are as follows:

- 3-D graphics card with 128 MB memory and support for hardware transformation and lighting

- 2.4 GHz processor or equivalent

- English version of Windows® 2000/XP Operating System with latest updates

- 512 MB RAM

- 3.5GB of uncompressed hard disk space for game files

- 4X DVD-ROM (not required for downloaded installations)

- Windows 2000/XP compatible system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card, mouse and keyboard)

- DirectX®9.0

- 100% Compatible DirectX 9.0 soundcard

- Broadband Network Connection

- NVIDIA® nForce or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio

The current Recommended System Requirements for AA:SF (Overmatch) are as follows:

- 3-D graphics card with 256 MB memory and support for hardware transformation and lighting

- 3.0 GHz processor or equivalent

- English version of Windows® 2000/XP Operating System with all updates

- 1 GB RAM

- 3.5GB of uncompressed hard disk space for game files

- 4X DVD-ROM (not required for downloaded installation)

- Windows 2000/XP compatible system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card, mouse and keyboard)

- DirectX® 9.0

- 100% Compatible DirectX 9.0 soundcard

- 56kbps Modem or other network connection *Nvidia® nForce or other motherboard/soundcards containing Dolby Digital® Content Encoder required for Dolby Digital® audio.

Technical Notes

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Do not use any .ini files from any previous versions of America's Army with v2.7 (full install only).

*IMPORTANT NOTE FOR SERVER HOSTS/ADMINS:

NOTE: The new Overmatch cooperative missions will take significantly more CPU resources to run during normal gameplay due to the additional AI processing load (shared between the server & client). Server hosts planning to run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on the same machine will experience heavy CPU demand.

It is recommended that server rotations switch only from Co-Op level to Co-Op level, or MP to MP level for best performance.

UPDATED GAME PORTS:

The internet ports currently required to be open for America's Army v2.7 are listed below:

UDP - 1716, 1717, 1718, 8777, 27900

TCP - 20025-45, 20046, 20047, 20048, 14200

UDP ports: 1716 for the Game, 1717 for the GameQuery, 1718 for the Master Server Query, 8777 for the Standard UT Query, and 27900 for GameSpy.

TCP ports: 20025-45 for MBS Game Server, 20046 for the Auth server, 20047 for MBS, 20048 for DCDS, and 14200 for LAN.

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What's Changed

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Everything! (Actually, the core gameplay is untouched, only enhancements to everything supporting it.)

Added admin console command "admin forceclass * " will forceclass all players to specified class. We understand the desire to play different missions with different weapon loadouts. However, we prefer the community use this new tool to do so, instead of running altered maps which take control away from the server administrators.

Added help specific to player admins to explain forceclass usage (type "help" in console or "helpadmin" for player admin specific help). User must be player admin to see "help".

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yep thats true!I just passed the training played online and you know i don't like this game anymore!Yes it's fun to drive with hummers or tanks but when someone will kill you you have to wait long time!This game is to realistic!And this is wery anoying somtimes!

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