Hello. I have a question about the "Streaming Memory" option in the client, and I couldn't find any information about it.
The question is, what exactly does this option do? We've encountered an issue where, when we set this option to max, after a few minutes of playing (especially on systems with 12th generation processors and above), we experience crashes or images created with DX fail to load!
However, when we set it to Min, for some users, the crashing and DX image loading issues are completely resolved. And for others, even though they have powerful systems and crash every 5 minutes, the time between crashes and issues is at least extended, allowing them to play longer.
My question is, what is this option for, and how is it related to the caching system and the loading of images by the client, etc.?
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Alpachino
Hello. I have a question about the "Streaming Memory" option in the client, and I couldn't find any information about it.
The question is, what exactly does this option do? We've encountered an issue where, when we set this option to max, after a few minutes of playing (especially on systems with 12th generation processors and above), we experience crashes or images created with DX fail to load!
However, when we set it to Min, for some users, the crashing and DX image loading issues are completely resolved. And for others, even though they have powerful systems and crash every 5 minutes, the time between crashes and issues is at least extended, allowing them to play longer.
My question is, what is this option for, and how is it related to the caching system and the loading of images by the client, etc.?
https://s8.uupload.ir/files/photo_2024-08-30_17-57-54_wuy.jpg
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