KrynxtioN Posted November 14, 2025 Author Posted November 14, 2025 v.1.0.4 | UPDATE #37 | 15 November 2025 The progress bar was not hidden when cancelling the collection of airdrops or searching trash bins The Race Arena in San Fierro is now a discoverable location and a safe zone The level bar is now hidden during an active race (side activity) Fixed an issue where chips in the inventory could not be clicked
KrynxtioN Posted February 1 Author Posted February 1 (edited) v.1.0.5 | UPDATE #38 | 1 February 2026 Added: Survivor Pass subscription added. Players who own the Survivor Pass can now purchase a subscription to enter zones even without the required Survivor Pass level. Costs $1500 once and $750 every payday. The subscription is automatically cancelled if it cannot be paid or once the final Survivor Pass upgrade is unlocked. A diving suit can now be rented at the Yacht Harbor Pier. It only works near the pier and allows certain quests without owning a personal diving suit. Additional collectible bonus points added to Zones 21, 22, 23 and 24. Sewer entrances added in Las Venturas. The Los Santos bank can now be entered. Money can be stored there for free and is automatically used to pay bills such as the Survivor Pass subscription. The Los Santos cemetery is now a safe zone and discoverable location. Graves in the Las Venturas desert can now be looted to obtain bones. Bones are required to perform a ritual at the cemetery to obtain the cemetery basement key. A document at the cemetery provides coordinates to some graves. Looting graves requires a shovel. A garden shop has been added at the cemetery where players can purchase a shovel, fertilizer and a watering can (watering can available from level 75). Gravedigger activity added. Take care of graves and water the flowers to generate experience points over time. If a plant’s water level drops to 0%, it withers. Treasure maps can now be opened. They show an area where a key can be found. The corresponding treasure map must be owned to find the key. A message is now displayed when entering a location: You have entered {location}. Spinosaurus boss fight improved. Players must lure the Spinosaurus into dynamite. Dynamite is no longer infinite and now spawns during the fight every 10 seconds, up to a maximum of 5. Dynamite must be collected and placed using E and the current amount is displayed above the player’s head. The Spinosaurus now stomps players when they get too close, dealing 25 HP damage. The player respawns a short distance away and the fight continues. Sound effects added when the Spinosaurus attacks or takes damage. Sounds added to the Bigfoot boss fight. New item added: Rebirth Kit. If a player dies while owning at least one Rebirth Kit, they are asked whether they want to use it. If accepted, they respawn at the location of death. Otherwise, the normal respawn screen appears. Fixed: Missing error feedback during registration when invalid input was provided. Information NPC at the Yacht Harbor Pier no longer changes position incorrectly. Weekly zombie challenge was not being evaluated. Blood screen no longer appears while diving. Decorative NPCs can no longer use the Bigfoot skin. Minigun could be collected before defeating Bigfoot. Some generators could not be interacted with. Players can now move while smoking. Various daily and weekly tasks not working correctly. Shell shop daily limit fixed (200 instead of 199). Gym stats were displayed behind the progress bar. Sprint level progress was not saved. Oil delivery quest could not be started. Side quest where an NPC marks an object on the map did not reward the player. Armor and health were not restored correctly on login and always reset to 100% health and 0% armor. The Spinosaurus photo can now be viewed. Changed: Sprint level is no longer displayed while the F11 map is open. Additionally, the Valentine’s Day event has been activated and will run until February 23. More information about the event can be found in-game. Edited February 1 by Dre4mY
KrynxtioN Posted February 15 Author Posted February 15 (edited) v.1.0.6 | UPDATE #39 | HOTFIX | 15 February 2026 Some players were assigned colonies that do not exist, causing zombie kills not to be counted and rewards not to be given For some players, the “No Thirst” system did not work (Shakes had no effect) Weekly tasks were sometimes not processed correctly Creating colonies did not work properly In the Street-Cleaner activity, collecting trash for the first time did not grant experience points. Additionally, achievements were not awarded, and daily and weekly tasks were not counted ATMs could sometimes not be opened Markers in the Mining activity sometimes did not work Dr. Brain’s shop did not work when the language was set to RU or PT The Pumpkin Mod now loads even when the Halloween event is not active Airdrops now spawn more reliably and consistently Fixed an issue where no airdrop could appear even though spawn locations were still free Improved the looting process to prevent multiple players from looting the same airdrop at the same time Fixed rare cases where airdrops could disappear or behave incorrectly The cancel/abort key now only works while you are actively looting a airdrop crate Overall stability and reliability of airdrops has been improved Players can now safely abort planting dynamite in a Zombie Nest if they die while planting Once the dynamite is placed in a Zombie Nest, it will explode automatically after 5 seconds, even if the player dies Zombies now spawn in waves in a Zombie Nest, instead of all at once, making fights more natural Fixed cases where timers or player actions could interfere with each other when planting dynamite in a Zombie Nest Overall stability and reliability of the Zombie Nest system has been improved Hurt Survivor system now spawns survivors reliably every 5 seconds, even if some survivor IDs are already in use Fixed an issue in the Hurt Survivor system where a survivor could fail to spawn because the creation function returned early Hurt Survivor system now properly retries multiple candidate spawn points until a valid one is found Fixed the Hurt Survivor system timer so that it starts and stops correctly when the player enters, exits, or dies, preventing missing spawns or duplicate timers Fixed an issue in the Hurt Survivor system where other players entering the vehicle could reset the Hurt Survivor progress for the active player The Progress Bar system now safely prevents multiple progress bars from running at the same time The Progress Bar system now properly closes when an action finishes or is interrupted The Progress Bar system now reliably stops when the player dies, preventing stuck UI elements Overall stability and reliability of the Progress Bar system has been improved The Information Bar system animation now runs smoothly, preventing visual glitches The Information Bar system timer now only triggers the fade-out, ensuring smooth transitions The Information Bar system render function is no longer added multiple times, preventing duplicate rendering The Information Bar system panel and text are cleared properly when the player dies, preventing lingering UI elements The Information Bar system code has been cleaned up for readability and better performance Optimized the Infected Survivors System Ped text rendering to work smoothly with hundreds of Peds Only the nearest visible Peds in the Infected Survivors System are shown on screen to improve performance Ped texts in the Infected Survivors System are cached to reduce unnecessary calculations The Infected Survivors System now skips frames automatically to reduce CPU usage while keeping animations smooth The Infected Survivors System works seamlessly even with 500–1000Peds without affecting FPS The list in the fish shop was not updating correctly If a player disconnected while fishing, the fishing spot was not released Fish-catching achievements were awarded one fish too late The treasure hunter activity awarded the wrong amount of experience points In the oil delivery activity, deliveries could be submitted without a vehicle Oil delivery activity achievements were not granted If the vehicle in the oil delivery activity was destroyed, markers and blips were not removed Money in the sea cleaner activity is no longer awarded with decimal points If the vehicle in the sea cleaner activity was destroyed, the activity was not canceled The calculation for achievements in the sea cleaner activity was incorrect The text for the sea cleaner activity pickup was sometimes not displayed Daily and weekly tasks in the mining activity were not functioning Double bonus money in the mining activity was awarded incorrectly When searching a spot with the metal detector, players were not frozen and could run away The pickup at the kellet door for the metal detector was created twice Trees in the lumberjack activity can now only be cut if the activity is active Street cleaner activity achievements are now awarded more slowly; trash is now counted correctly Timers for lootable vehicles continued running when a player disconnected The rarity tier of lootable vehicles was not correctly considered when rewards were granted Cancelling a trash can search left the player frozen and the animation did not stop Lootable buildings sometimes caused issues due to an incorrectly set ID The evidence room keycard did not always drop when a player died or left the server The evidence room keycard could not be picked up after it had been dropped once Some timers during the casino heist did not function correctly Bigfoot kill achievements were not being awarded The Bigfoot cave was not properly destroyed when leaving The number of Bigfoot heads in the Bigfoot prison was not displayed correctly The Bigfoot prison GUI showed 50 heads required instead of 5 EXP in the Bigfoot Club is no longer displayed with decimal points Weekly tasks sometimes did not complete and just kept counting The 15 casino vaults to blow up and 10 oil deliveries weekly tasks were completed after just a single vault/delivery Fixed an issue when querying cameras The gate to the area gate could under certain circumstances not be blown up The bindkey for blowing up the area card gate was not removed when the player died Dynamite at the area card gate could be placed multiple times Vehicles in blowable garages remained indestructible after the explosion The code marker in the camera quest was not deleted on reset and created twice The code marker in the camera quest is no longer destroyed when a player picks up the code, since it's not guaranteed that they also open the door Cameras can now only be clicked when standing directly in front of them The gates in the prison quest did not work correctly after the first reset The markers in the prison quest are now slightly visible When blowing up prison quest gates, dynamite was not removed from the inventory The text for the pickup of the survivor pass subscription sometimes did not appear Vehicles from vehicle quests did not respawn if destroyed with a player inside who died; vehicle quest vehicles now always respawn 15 seconds after being destroyed The blip for vehicle quest turn-in was not removed when exiting the vehicle NPCs from side activities now all spawn immediately instead of at 1-hour intervals Side quests from NPCs can now only be accepted when in immediate proximity to them To claim a reward from a crate, players could previously click anywhere; now it works only via the designated button Infoboxes sometimes had an animation bug Oxygen while diving can no longer exceed the maximum limit or drop below 0 Shakes could not be used via the inventory; this has been fixed Items are now saved more efficiently The Dillimore Hope Zone 11 keys had the wrong name in the inventory; corrected Objects in the inventory were incorrectly linked to the outfit section; fixed Several syntax errors in database functions have been resolved The hunger/thirst bars were sometimes displayed incorrectly; fixed Team rank in the scoreboard was displayed in the wrong position; fixed Health in the nametag was displayed incorrectly; fixed Document achievements were granted one document too early The achievement system now supports the language system and is available in Russian and Portuguese Prestige items no longer generated experience points The check for whether a player has a status always returned true Statuses that were earned were not being saved Edited February 15 by KrynxtioN
KrynxtioN Posted February 22 Author Posted February 22 (edited) v.1.0.7 | UPDATE #40 | 22 February 2026 With this update, additional bugs have been fixed and quality-of-life improvements have been implemented. Furthermore, the language “Russian” is now available. Edited February 22 by KrynxtioN
KrynxtioN Posted March 1 Author Posted March 1 v.1.0.8 | UPDATE #41 | 1 March 2026 - The number of times you have killed the Spinosaurus is now saved. - A message is now displayed if you have already completed the Bigfoot Jail quest. - When turning in five Bigfoot heads at the Bigfoot Club, you now receive an additional 25 XP × your level on top of the 6,250 XP. - The entire Bigfoot system is now fully logged. - If you rented a diving suit and returned it, it was automatically reactivated after death. // [NEEDS TESTING!] - After dying, you now respawn with 25% health instead of 10%. - The experience bonus gained from Reputation Level is now 2 × your level. - XP gained from zombie headshot streaks is now 0.5 × your level. - Zombie kills were not counted towards the Daily Task. - Killing the Spinosaurus now grants XP even after the first kill (750 + (25 × your level)). - Killing Bigfoot now grants XP even after the first kill (300 + (25 × your level)). - Above the Minigun pickup in the Bigfoot quest, it now displays how many times you have killed Bigfoot. - For each time you have killed Bigfoot, the Minigun now has 5 additional bullets. - A new collectible photo can now be found in the Bigfoot quest cabin. - A new pickup has been added in Bigfoot Jail where you can collect the Minigun. - After killing the Spinosaurus, you can now collect a Spinosaurus bone. When collecting your first Spinosaurus bone, you will receive the coordinates of the new Spinosaurus Club on your radio. There you will find new quests and new ways to earn XP. - Bicycles can no longer toggle their "engine" on and off. They now always move. - You can no longer shoot with lootable tanks. - The compass has been moved slightly downward. - XP rewards (for most repeatable activities) now scale with your level. - The design of several windows has been reworked. - Lab fights can now be started properly. Additionally, text messages now appear during attacks, and the remaining fight time is displayed in the fight UI. - During the mining activity, the pickaxe was not visible in hand. - The Shark quest was obtainable even if you were not a member of the Bigfoot Club. - PvP damage was calculated incorrectly, causing players to die too quickly. - Zombies always dealt damage regardless of whether you had a vest or extra armor. - A new bonus system now generates a random bonus that lasts 30 minutes. After a 5-minute break, a new bonus is generated.
KrynxtioN Posted yesterday at 12:15 Author Posted yesterday at 12:15 (edited) v.1.0.9 | UPDATE #42 | 15 March 2026 The dynamite the player has during the Spinosaurus boss fight is now displayed under the Spinosaurus health bar instead of above the player's head. When you add or remove a friend, the affected player now receives a notification. The party window has been moved slightly to the right so it no longer overlaps with the daily tasks and is now hidden when the daily tasks are opened. Missing blip names in the blip legend under F11 have been added. Characters that previously had no introduction text now have one. Some NPC system texts that were not translated into Russian have also been translated. Chat is now disabled while the active bonus display is expanded. All zones now have names. The markers in the prison quest are now visible and a hint is shown when walking down the stairs to the cells. Text is now displayed above the daily reward pickups. The number of friends that are online is now considered when granting friend experience points. A shop has been added to the mining activity where you can purchase pickaxes and other items. All characters that previously had the CJ skin now have their own skin. Skins are no longer used multiple times. In some windows, clicking in certain places caused the close button to disappear. This has been fixed. The font used in NPC dialogs has been replaced because some letters and numbers were difficult to recognize. The Elite Team base has been moved and received a new interior. Lootable garages have been fixed. You now receive 75 experience points every minute for each player you recruited when they are online while you are also online. When borrowing a diving suit, the system is now explained. Additionally, you can collect two oxygen bottles daily at the pier and fishing achievements are now granted correctly. A Colony Payday has been added. It takes into account the number of laboratories and whether you have the flag. You receive experience points, money and brain matter in the colony storage. In the vest shop you can now see how much armor you already have during the purchase process. The issue where the wrong amount of armor was sometimes given has been fixed. New item: Supply Package (restores 50% hunger and 50% thirst). Animals could sometimes not be killed. This has been fixed. Killing a zombie with a sniper headshot now grants bonus experience points. Missing texts in the community task system have been integrated into the language system. Mushrooms have been added. They can be found throughout San Andreas, can be collected with one click and respawn after 5 minutes. There are two different types of mushrooms. Mushrooms can be eaten and will be used to craft new items in the future. Meat obtained from killing animals can now be cooked at a campfire to create cooked meat that can be eaten. Training in the gym now grants experience points and training achievements have been added. Water dispensers now restore more thirst. Fixed an issue where clicking a water bottle in the inventory sometimes removed two bottles. The moon quest text now mentions that a quest chain must be completed. New item: Character Slot – allows the creation of a new character. Treasure maps purchased in fishing shops can now be opened from the inventory and show the location where a key is hidden. Locations where objects can be purchased are now marked with an excavator on the map. Players could previously only get injured in Danger Zones, which was not intended. This has been fixed. If you died while in AFK mode, you were no longer frozen after respawning. This has been fixed. The tutorial has been expanded and now shows images to make completing tasks easier. The keypad can now be closed again and the keypad code is displayed while it is open. A new skill has been added for the ocean cleaner activity that allows transporting up to 50,000 kilos of trash at once. Two unreachable crates in lootable skin shops have been removed. Steve Carter displayed the wrong text. This has been fixed. The quest with David Brown could not be completed. This has been fixed. After completing the bone quest in the Spinosaurus Club, the key you receive can now be used to enter the new Spinosaurus enclosure. The Spinosaurus generates experience points while you are online. On Pirate Island you can now enter three buildings with the required keys and collect a daily reward. The Area 51 laboratory has received a new interior. Colony zombies now have a level that can be increased with DNA chips, allowing them to generate more colony experience points. A new quest has been added at Emily Turner (back rooms of Dillimore’s Hope). The Impala Event has been added in Zone 7. Killing a zombie there has a chance to drop an Impala Ticket. These can be exchanged at the event area opposite the House of Achievements for a Chevrolet Impala 67 (vehicle), a vehicle slot and the status "Impala 67". Entering a Bonus/PvP zone now shows a notification. There are now always two active Bonus/PvP zones instead of one. Under F2, achievements, documents and other items that you do not yet have are now displayed but greyed out. The owner of placeable objects is now displayed when you are near them. An information pickup has been added at the safes in Blueberry. The bottom right of the screen now shows how many players are in each lobby (Apocalypse, Shooter Arena). Leaderboard data is now updated only once per hour to improve performance. Disassemblable vehicles found in garages now show the remaining delivery time and drop-off location while sitting in them. The number of graves you have looted is now saved. A Spinosaurus kill achievement series has been added. Trophies have been added for completing the Bigfoot and Spinosaurus achievement series. Spinosaurus caves now close faster (30 instead of 60 minutes) but can now also be opened with two pickaxes. The current tasks and their progress in the Survivor Pass are now displayed at the bottom right of the screen. Shooter Arena The Shooter Arena now has a new map. Vehicles can now take three hits before exploding. A notification is shown on the right side of the screen when a player's vehicle is destroyed. Power-ups can now be collected: One additional hit Nitro for 3.5 seconds Edited yesterday at 12:17 by KrynxtioN
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