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Portable MTA build for local server


Kostyan_Sigaev

Question

I recently finished building my DayZ server, where I play locally without hosting, as I play alone. I wanted to make a standalone MTA build to work from a USB stick to run on any computer. I have already noticed that the game uses "ProgramData" and "AppData" in addition to the "Program Files (x86)" folder, and without "ProgramData" the client will not run. In fact, I only need the game client, because the server uses login and password for authentication, not the client ID, so I won't lose anything from changing my computer, that's why I thought about a standalone build. How can I solve the problem with "ProgramData"? Maybe you need to write a .bat file to run the game, which before each start will copy the contents of the folder "MTA San Andreas All" to "ProgramData"? Or, continuing with this idea, write a console application that will copy the files into the folder at startup, then start MTA, wait for the game to quit, and delete the MTA folder from "ProgramData"? Or maybe some existing program to create portable copies of any program is 100% compatible with MTA?

This question is quite complicated, but I think we can find an unambiguous answer to it by joint efforts. Thank you for your attention.

Translated with DeepL.com (free version)

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