#nofear Posted June 30 Share Posted June 30 (edited) I deleted the game and reinstalled it and the problem was not solved. I renewed the files with the original files of the game and the problem still did not go away. https://hizliresim.com/2av5xsc Maps section also does not work. But I can do whatever I want with the command. Edited June 30 by #nofear Link to comment
xkr4nxz Posted July 1 Share Posted July 1 8 hours ago, #nofear said: I deleted the game and reinstalled it and the problem was not solved. I renewed the files with the original files of the game and the problem still did not go away. https://hizliresim.com/2av5xsc Maps section also does not work. But I can do whatever I want with the command. U need give us the lines of error in the lua archive. (92,94,68) Link to comment
#nofear Posted July 2 Author Share Posted July 2 On 01/07/2024 at 03:06, xkr4nxz said: U need give us the lines of error in the lua archive. (92,94,68) admin_serverprefs.lua 92-94 _coroutine_resume = coroutine.resume function coroutine.resume(...) 92- local state,result = _coroutine_resume(...) if not state then 94- outputDebugString( tostring(result), 1 ) -- Output error message end return state,result end admin_settings.lua 25 -- Get a resource's public bool,number,string or table settings function aGetResourceSettings( resName, bCountOnly ) allowedAccess = { ['*']=true } allowedTypes = { ['boolean']=true, ['number']=true, ['string']=true, ['table']=true } local count = 0 25- 25- 25- 25- local rawsettings = get(resName..'.') if not rawsettings then return {}, count end local settings = {} -- Parse raw settings for rawname,value in pairs(rawsettings) do if allowedTypes[type(value)] then if allowedAccess[string.sub(rawname,1,1)] then count = count + 1 -- Remove leading '*','#' or '@' local temp = string.gsub(rawname,'[%*%#%@](.*)','%1') -- Remove leading 'resName.' local name = string.gsub(temp,resName..'%.(.*)','%1') -- If name didn't have a leading 'resName.', then it must be the default setting local bIsDefault = ( temp == name ) if settings[name] == nil then settings[name] = {} end if bIsDefault then settings[name].default = value else settings[name].current = value end end end end -- Don't do anything else if all we want is the settings count if bCountOnly then return {}, count end -- Copy to tableOut, setting 'current' from 'default' where appropriate local tableOut = {} for name,value in pairs(settings) do if value.default ~= nil then tableOut[name] = {} tableOut[name].default = value.default tableOut[name].current = value.current if value.current == nil then tableOut[name].current = value.default end tableOut[name].friendlyname = get( resName .. '.' .. name .. '.friendlyname' ) tableOut[name].group = get( resName .. '.' .. name .. '.group' ) tableOut[name].accept = get( resName .. '.' .. name .. '.accept' ) tableOut[name].examples = get( resName .. '.' .. name .. '.examples' ) tableOut[name].desc = get( resName .. '.' .. name .. '.desc' ) end end return tableOut, count end admin_sync.lua 68 function aSynchCoroutineFunc( type, data, typeOfTag, banSearchTag ) local source = source -- Needed local maxBanCount = 100 if checkClient( false, source, 'aSync', type ) then return end local cor = aSyncCoroutine local tableOut = {} local theSource = root if client and not hasObjectPermissionTo ( client, "general.adminpanel" ) then type = "loggedout" elseif ( type == "player" ) then if not isElement( data ) then return end aPlayers[source]["sync"] = data tableOut["mute"] = isPlayerMuted ( data ) tableOut["freeze"] = isPlayerFrozen ( data ) tableOut["money"] = getPlayerMoney ( data ) tableOut["version"] = aPlayers[data]["version"] tableOut["accountname"] = getPlayerAccountName ( data ) or "N/A" tableOut["groups"] = "None" tableOut["acdetected"] = getPlayerACDetectedList( data ) tableOut["d3d9dll"] = getPlayerD3D9DLLHash( data ) tableOut["imgmodsnum"] = getPlayerModCount( data ) local account = getPlayerAccount ( data ) if ( isGuestAccount ( account ) ) then tableOut["groups"] = "Not logged in" else local groups = aclGetAccountGroups ( account ) if ( #groups <= 0 ) then tableOut["groups"] = "None" else tableOut["groups"] = table.concat(table.reverse(groups), ", ") end end theSource = data elseif ( type == "players" ) then for id, player in ipairs(getElementsByType("player")) do if isElement(player) and aPlayers[player] then tableOut[player] = {} tableOut[player]["name"] = getPlayerName ( player ) tableOut[player]["IP"] = getPlayerIP ( player ) tableOut[player]["version"] = aPlayers[player]["version"] tableOut[player]["accountname"] = getPlayerAccountName ( player ) or "N/A" tableOut[player]["serial"] = getPlayerSerial ( player ) tableOut[player]["country"] = aPlayers[player]["country"] tableOut[player]["admin"] = hasObjectPermissionTo ( player, "general.adminpanel" ) tableOut[player]["acdetected"] = getPlayerACDetectedList( player ) tableOut[player]["d3d9dll"] = getPlayerD3D9DLLHash( player ) tableOut[player]["imgmodsnum"] = getPlayerModCount( player ) end end elseif ( type == "resources" ) then if not hasObjectPermissionTo( source, "general.tab_resources" ) then return end local resourceTable = getResources() local tick = getTickCount() local antiCorMessageSpam = 0 for id, resource in ipairs(resourceTable) do 68- 68- 68- 68- local name = getResourceName ( resource ) local state = getResourceState ( resource ) local type2 = getResourceInfo ( resource, "type" ) local _,numsettings = aGetResourceSettings(name,true) tableOut[id] = {} tableOut[id]["name"] = name tableOut[id]["numsettings"] = numsettings tableOut[id]["state"] = state tableOut[id]["type"] = type2 tableOut[id]["fullName"] = getResourceInfo(resource, "name") or "Unknown" tableOut[id]["author"] = getResourceInfo(resource, "author") or "Unknown" tableOut[id]["version"] = getResourceInfo(resource, "version") or "Unknown" if ( getTickCount() > tick + 100 ) then -- Execution exceeded 100ms so pause and resume in 100ms setTimer(function() local status = coroutine.status(cor) if (status == "suspended") then coroutine.resume(cor) elseif (status == "dead") then cor = nil end end, 100, 1) if (antiCorMessageSpam == 0) then outputChatBox("Please wait, resource list still loading... Don't try refresh.", source, 255, 255, 0) end antiCorMessageSpam = antiCorMessageSpam + 1 coroutine.yield() tick = getTickCount() end end elseif ( type == "admins" ) then for id, player in ipairs(getElementsByType("player")) do if isElement(player) and aPlayers[player] then tableOut[player] = {} tableOut[player]["admin"] = hasObjectPermissionTo ( player, "general.adminpanel" ) if ( tableOut[player]["admin"] ) then tableOut[player]["chat"] = aPlayers[player]["chat"] end tableOut[player]["groups"] = "None" local account = getPlayerAccount ( player ) if ( isGuestAccount ( account ) ) then tableOut[player]["groups"] = "Not logged in" else local groups = aclGetAccountGroups ( account ) if ( #groups <= 0 ) then tableOut[player]["groups"] = "None" else tableOut[player]["groups"] = table.concat(table.reverse(groups), ", ") end end end end elseif ( type == "server" ) then tableOut["name"] = getServerName() tableOut["players"] = getMaxPlayers() tableOut["game"] = getGameType() tableOut["map"] = getMapName() tableOut["password"] = getServerPassword() tableOut["fps"] = getFPSLimit() elseif ( type == "bansdirty" ) then tableOut = nil g_Bans = nil elseif ( type == "bans" or type == "bansmore" ) then if not g_Bans then local bans = getBans() g_Bans = {} -- Reverse for i = #bans,1,-1 do table.insert( g_Bans, bans[i] ) end end local from = ( tonumber( data ) or 0 ) + 1 local to = math.min( from+24, #g_Bans ) tableOut.total = #g_Bans for b=from,to do i = b - from + 1 ban = g_Bans[b] local seconds = getBanTime(ban) tableOut[i] = {} tableOut[i].nick = getBanUsername(ban) or getBanNick(ban) tableOut[i].seconds = seconds tableOut[i].banner = getBanAdmin(ban) tableOut[i].ip = getBanIP(ban) tableOut[i].serial = getBanSerial(ban) tableOut[i].reason = getBanReason(ban) tableOut[i].unban = getUnbanTime(ban) end elseif ( type == "messages" ) then local unread, total = 0, 0 for id, msg in ipairs ( aReports ) do if ( not msg.read ) then unread = unread + 1 end total = total + 1 end tableOut["unread"] = unread tableOut["total"] = total elseif ( type == "bansearch" ) then if not g_Bans then local bans = getBans() g_Bans = {} -- Reverse for i = #bans,1,-1 do table.insert( g_Bans, bans[i] ) end end local from = ( tonumber( data ) or 0 ) + 1 local to = math.min( from+24, #g_Bans ) tableOut.total = #g_Bans local cnt = 1 for b=1,#g_Bans do i = b - from + 1 ban = g_Bans[b] local seconds = getBanTime(ban) tableOut[i] = {} tableOut[i].nick = getBanUsername(ban) or getBanNick(ban) tableOut[i].seconds = seconds tableOut[i].banner = getBanAdmin(ban) tableOut[i].ip = getBanIP(ban) tableOut[i].serial = getBanSerial(ban) tableOut[i].reason = getBanReason(ban) tableOut[i].unban = getUnbanTime(ban) local tType = getNeededTagType (data[1],ban) if getNeededTagType (data[1],ban) and string.match (string.lower(tType),string.lower(data[2])) then if (isElement(source)) then -- In case the source has quit during coroutine loading if cnt <= maxBanCount then cnt = cnt + 1 triggerClientEvent ( source, "aClientSync", theSource, type, tableOut,data ) else triggerClientEvent ( source, "aClientSync", theSource, "message", false,{"error","Be more specific in your search query! (keyword returns more than 100 matches) search not completed due to server load, it's limited to displaying the first 100 results now."} ) return end end end end triggerClientEvent ( source, "aClientSync", theSource, "banlistend", false ) --Tell the player the loop has ended return end if (isElement(source)) then -- Incase the source has quit during coroutine loading triggerClientEvent ( source, "aClientSync", theSource, type, tableOut ) end end Link to comment
#nofear Posted July 2 Author Share Posted July 2 I don't know how I did it, but I solved the problem. 1 1 Link to comment
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