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ACL Resolve this error clan


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How can I make it so that at the moment of appearing the CJ skin does not appear, if someone helps me I will be grateful

 

addEventHandler("onResourceStart", resourceRoot,
    function()
        spawnpoint = getRandomSpawnPoint()
        resetMapInfo()
        for i,player in ipairs(getElementsByType("player")) do
            spawn(player)
            setPlayerSkin(source, 170)
        end
    end
)

function spawn(player)
    --if not isElement(player) then return end
    if get("spawnreset") == "onSpawn" then
        setPlayerSkin(source, 170)
        spawnpoint = getRandomSpawnPoint()
    end
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false)
    repeat until setElementModel(player,math.random(322))
    setPlayerSkin(source, 170)
    fadeCamera(player, true)
    setCameraTarget(player, player)
    showChat(player, true)
end

function getRandomSpawnPoint ()
    local spawnpoints = getElementsByType("spawnpoint")
    return spawnpoints[math.random(1,#spawnpoints)]
end

addEventHandler("onPlayerJoin", root, --Cuando el jugador ingresa al servidor.
    function()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo
    spawnPlayer (source, 170, 170, 170)
    setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí
    setPlayerSkin(source, 170)
    else    
        spawn(source)
    end
    
end)

addEventHandler("onPlayerLogin", root, --cuando el jugador inicia sesión en su cuenta
    function()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo 
    setPlayerMoney(source, 800)
    setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí
    setPlayerSkin(source, 170)--Si funciona pero No se porque al momento de morir se vuelve la skin de cj
    end
    
end)

addEventHandler("onPlayerQuit",root,
    function ()
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then
            spawnpoint = getRandomSpawnPoint()
        end
    end
)

addEventHandler("onPlayerWasted", root, -- oyuncu öldüğünde
    function()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo 
    setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí
    setPlayerSkin(source, 170)
    else
    end    
end)    addEventHandler ( "onPlayerWasted", getRootElement(), SWSpawn ) addEventHandler("onPlayerLogin", root, spawnOnLogin)

Link to comment
addEventHandler("onResourceStart", resourceRoot,
    function()
        spawnpoint = getRandomSpawnPoint()
        resetMapInfo()
        for i,player in ipairs(getElementsByType("player")) do
            spawn(player)
            setPlayerSkin(source, 170)
        end
    end
)



function spawn(player)
    --if not isElement(player) then return end
    if get("spawnreset") == "onSpawn" then
    	setPlayerSkin(source, 170)
        spawnpoint = getRandomSpawnPoint()
    end
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false)
    repeat until setElementModel(player,math.random(322))
    setPlayerSkin(source, 170)
    fadeCamera(player, true)
    setCameraTarget(player, player)
    showChat(player, true)
end

function getRandomSpawnPoint ()
    local spawnpoints = getElementsByType("spawnpoint")
    return spawnpoints[math.random(1,#spawnpoints)]
end

addEventHandler("onPlayerJoin", root, --Cuando el jugador ingresa al servidor.
    function()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo
    spawnPlayer (source, 170, 170, 170)
    setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí
    setPlayerSkin(source, 170)
    else    
        spawn(source)
    end
    
end)

addEventHandler("onPlayerLogin", root, --cuando el jugador inicia sesión en su cuenta
    function()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo 
    setPlayerMoney(source, 800)
    setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí
    setPlayerSkin(source, 170)--Si funciona pero No se porque al momento de morir se vuelve la skin de cj
    end
    
end)

addEventHandler("onPlayerQuit",root,
    function ()
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then
            spawnpoint = getRandomSpawnPoint()
        end
    end
)

addEventHandler("onPlayerWasted", root, -- oyuncu öldüğünde
    function()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo 
    setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí
    setPlayerSkin(source, 170)
    else
    end    
end)    addEventHandler ( "onPlayerWasted", getRootElement(), SWSpawn ) addEventHandler("onPlayerLogin", root, spawnOnLogin)

 

 

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