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Hello, I'm currently working on an RP mod and I've started testing it with several people, the only problem is that when they log in, it downloads the MTA mod for them, but they can easily publish it because they can access client.lua, etc. see the script files

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Hello, you can encrypt your script so people cant read it. You can't avoid people downloading client side script since it runs on their pc. As far as i know its the only solution but i could be wrong :)

Edited by Spakye
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1 hour ago, Firespider said:

Can I also use this cache in server scripts?

Server-side scripts are not downloaded by players, so setting the cache does not change anything.

 

36 minutes ago, Firespider said:

@FileEX And if i set the Chache false then the player can use the script?

 

Setting the cache means that the script is not downloaded to the player's disk, but is still loaded into memory so that it can run. It can still be manipulated by the client, so you should never trust data from the client. More about it here https://wiki.multitheftauto.com/wiki/Script_security

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If you set images downloading to false, the files will not be downloaded for the client, and the scripts that use these images, e.g. for the GUI, will stop working properly due to the lack of files.

If you don't want to save the images to the client's disk, you can keep them on the server and send only the raw data to the client and use it to create a texture for drawing the GUI. You can also consider using SVG, which allows you to easily create images from string data without having to download .svg files to disk

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