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lastvisit


BetaDevil

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Is it possible when players leave the server it will save the time and date, what signal do I have to use?

I use MTA:SA

Probably something like this:

on *:SIGNAL:mta.disconnect:command: {
 ;Parameters:
 ;$1 = Server
 ;$2- = Reason
 var %time = $mta.time($1)
 !writeini -n " $+ $scriptdir $+ last.ini" LASTVISIT $mta.ip($1,$2) %time
}

on *:SIGNAL:mta.join:command: {
 ;Parameters:
 ;$1 = Server
 ;$2 = PlayerID
 mta.text $1 Last visit on $+ : $iif($readini($scriptdir $+ last.ini,LASTVISIT,$mta.ip($1,$2)),$readini($scriptdir $+ last.ini,LASTVISIT,$mta.ip($1,$2)),Not Found)
}

Or something similair, but i don't know if mta.time is ingame or outgame time.

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mta.disconnect is triggered when mtama disconnects. and you dont need to type 'command' after a triger.

on *:SIGNAL:mta.part:{
 !writeini " $+ $scriptdir $+ lastseen.ini" $mta.nick($1,$2) date $date
 !writeini " $+ $scriptdir $+ lastseen.ini" $mta.nick($1,$2) time $time
}
on *:SIGNAL:mta.command:{
 if ($3 == !lastseen) {
   if ($4) {
     if ($readini($scriptdir $+ lastseen.ini,$4,time)) mta.text $1 $4 has been last seen on $readini($scriptdir $+ lastseen.ini,$4,date) at $readini($scriptdir $+ lastseen.ini,$4,time)
     else mta.text $1 $4 has never been seen on the server
   }
   else mta.text $1 Missing nick
 }
}

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After entering that script in my file, everytime I use a command this line shows up in mIRC:

/on: not connected to server (line 234, mtaclan.mrc)

Line 234 - 237:

on *:SIGNAL:mta.part: {
 !writeini " $+ $scriptdir $+ clan.ini" $mta.nick($1,$2) date $date
 !writeini " $+ $scriptdir $+ clan.ini" $mta.nick($1,$2) time $time
}

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probably forgot to close the "on *:SIGNAL:mta.command: part above it

code is always in tidy blocks

if ($3 == hello) {

mta.text $1 Hello World

}

but each part of code needs to be inside a block too

on *:SIGNAL:mta.command: {

"if code" { do }

}

so .. you may have overwriten a }

on *:SIGNAL:mta.anything: 
 {
"if code"  { do }

}               <---- so this one might have accidentally been removed

on *:SIGNAL:mta.part: 
  {
  code
  }
}

and if the block isnt closed commands from the next block wil be inside the first block - so imho thats why your new code that only should be executed once a player parts is executed whenever someone types a ! type command

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