BetaDevil Posted September 18, 2006 Share Posted September 18, 2006 Is it possible when players leave the server it will save the time and date, what signal do I have to use? I use MTA:SA Link to comment
Mania-92 Posted September 18, 2006 Share Posted September 18, 2006 Is it possible when players leave the server it will save the time and date, what signal do I have to use?I use MTA:SA Probably something like this: on *:SIGNAL:mta.disconnect:command: { ;Parameters: ;$1 = Server ;$2- = Reason var %time = $mta.time($1) !writeini -n " $+ $scriptdir $+ last.ini" LASTVISIT $mta.ip($1,$2) %time } on *:SIGNAL:mta.join:command: { ;Parameters: ;$1 = Server ;$2 = PlayerID mta.text $1 Last visit on $+ : $iif($readini($scriptdir $+ last.ini,LASTVISIT,$mta.ip($1,$2)),$readini($scriptdir $+ last.ini,LASTVISIT,$mta.ip($1,$2)),Not Found) } Or something similair, but i don't know if mta.time is ingame or outgame time. Link to comment
BetaDevil Posted September 18, 2006 Author Share Posted September 18, 2006 It doesn't work the date and time can be showed with: date: $date $+ , time: $time($gmt) $+ Link to comment
lil Toady Posted September 18, 2006 Share Posted September 18, 2006 mta.disconnect is triggered when mtama disconnects. and you dont need to type 'command' after a triger. on *:SIGNAL:mta.part:{ !writeini " $+ $scriptdir $+ lastseen.ini" $mta.nick($1,$2) date $date !writeini " $+ $scriptdir $+ lastseen.ini" $mta.nick($1,$2) time $time } on *:SIGNAL:mta.command:{ if ($3 == !lastseen) { if ($4) { if ($readini($scriptdir $+ lastseen.ini,$4,time)) mta.text $1 $4 has been last seen on $readini($scriptdir $+ lastseen.ini,$4,date) at $readini($scriptdir $+ lastseen.ini,$4,time) else mta.text $1 $4 has never been seen on the server } else mta.text $1 Missing nick } } Link to comment
BetaDevil Posted September 18, 2006 Author Share Posted September 18, 2006 After entering that script in my file, everytime I use a command this line shows up in mIRC: /on: not connected to server (line 234, mtaclan.mrc) Line 234 - 237: on *:SIGNAL:mta.part: { !writeini " $+ $scriptdir $+ clan.ini" $mta.nick($1,$2) date $date !writeini " $+ $scriptdir $+ clan.ini" $mta.nick($1,$2) time $time } Link to comment
CoZ Posted September 18, 2006 Share Posted September 18, 2006 probably forgot to close the "on *:SIGNAL:mta.command: part above it code is always in tidy blocks if ($3 == hello) { mta.text $1 Hello World } but each part of code needs to be inside a block too on *:SIGNAL:mta.command: { "if code" { do } } so .. you may have overwriten a } on *:SIGNAL:mta.anything: { "if code" { do } } <---- so this one might have accidentally been removed on *:SIGNAL:mta.part: { code } } and if the block isnt closed commands from the next block wil be inside the first block - so imho thats why your new code that only should be executed once a player parts is executed whenever someone types a ! type command Link to comment
BetaDevil Posted September 18, 2006 Author Share Posted September 18, 2006 thx, I forgot the last } of the last command stupid me.. Link to comment
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