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How can I rotate the texture on CJ's face?


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Hey guys! I want to replace CJ's face. But the textures rotation is off. How can I align properly?

Code: 
 

 local shader2 = dxCreateShader( "shaders/shader.fx", 0, 0, false, "ped" )
 local face = dxCreateTexture ( "files/faces/1.jpg" )--path of face.png
 engineApplyShaderToWorldTexture ( shader2, "cj_ped_head", localPlayer, true )--body part of cj(head)
 dxSetShaderValue ( shader2, "gTexture", face )

Shader.fx:

texture gTexture; 
technique replace 
{ 
    pass P0 
    { 
        Texture[0] = gTexture; 
    } 
} 

spacer.png 

 

Texture: 

spacer.png

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