Jump to content

How can I rotate the texture on CJ's face?


kajahun

Recommended Posts

Posted

Hey guys! I want to replace CJ's face. But the textures rotation is off. How can I align properly?

Code: 
 

 local shader2 = dxCreateShader( "shaders/shader.fx", 0, 0, false, "ped" )
 local face = dxCreateTexture ( "files/faces/1.jpg" )--path of face.png
 engineApplyShaderToWorldTexture ( shader2, "cj_ped_head", localPlayer, true )--body part of cj(head)
 dxSetShaderValue ( shader2, "gTexture", face )

Shader.fx:

texture gTexture; 
technique replace 
{ 
    pass P0 
    { 
        Texture[0] = gTexture; 
    } 
} 

spacer.png 

 

Texture: 

spacer.png

Posted

this is due to texture mapping and not code. download the default CJ skin file and paste the face over that file where CJs face is, then upload.

Paid Roleplay Mapper/Server Management - Message on forums or Discord for info

Fluent with Owlgaming Code. Discord message for paid full set-ups and help

My Discord: 5150#5150 (or .5150)

 

Monky Gaming Roleplay/Adventure Discord 
(English players and servers interested in collaborating or partnering message me)

https://discord.gg/SFBUHknpxy

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...