kajahun Posted January 20, 2024 Posted January 20, 2024 Hey guys! I want to replace CJ's face. But the textures rotation is off. How can I align properly? Code: local shader2 = dxCreateShader( "shaders/shader.fx", 0, 0, false, "ped" ) local face = dxCreateTexture ( "files/faces/1.jpg" )--path of face.png engineApplyShaderToWorldTexture ( shader2, "cj_ped_head", localPlayer, true )--body part of cj(head) dxSetShaderValue ( shader2, "gTexture", face ) Shader.fx: texture gTexture; technique replace { pass P0 { Texture[0] = gTexture; } } Texture:
5150 Posted January 23, 2024 Posted January 23, 2024 this is due to texture mapping and not code. download the default CJ skin file and paste the face over that file where CJs face is, then upload.
kajahun Posted January 23, 2024 Author Posted January 23, 2024 And where can I find the default CJ skin file?
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