rhinox Posted June 8, 2003 Share Posted June 8, 2003 NIce going crew, i do not believe i ever saw a single player game being cracked into a multiplayer game..very nice:) erg goed. i've been testing some different client/server apps, and this one is in some aspects the best, at least the most stable. the latancy is bad though,+-4sec. ggm however is allmost synchronised(at start at least:) the delay is approx .5sec so thats quite a bit better... why not work together. use ingame speech from ggm+netwerk ggm+ weaponswitch ggm, kill count from gta3d, and the game is allmost ready:) but 4 real, after betatesting this mod for +-3 days contineuus, these are the specs i think are important to have: -better netwerk latency and perhaps a little bit more advance server setup -ingame chat -ingame login/logoff messages -ingame connection lost message (the you died message from console) -all player kill count menu(+ killing spree messages) -weapon switch animation -some kind of trigger that resets when cars get stuck in eachother, or maybe a reset car button. besides all this, mta truly rules and you did magnificent work.. greets and thnx 4 all fun rhino Link to comment
me Posted June 8, 2003 Share Posted June 8, 2003 0.35 will adress some of those issues. further versions will adress the rest of them. Link to comment
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