RekZ Posted October 18, 2023 Posted October 18, 2023 I would like to know if there is a way to scale the world shaders within the game, without the need to create different versions for different resolutions. For example, I have the shader images at a resolution of 512x512, and I would like to reduce the resolution IN-GAME to 128x128. I know that the 'DxCreateTexture' function creates mipmaps for textures, but I'm not sure if that could be used to benefit my case. Admin and Owner of the Pro Chile Community :3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now