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Could you help me with this error?


lima

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my code

dxDrawRectangle(x-4, y-4 -sroll,52, 53, i == selected and dxDrawImage(x-4, y-4 -sroll,52, 53,"assets/img/slot-effect.png") or scrollColor)

 

error : Bad argument   @     'dxDrawRectangle'    [expected number at argument 5 , got boolean]

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15 minutes ago, lima said:

my code

dxDrawRectangle(x-4, y-4 -sroll,52, 53, i == selected and dxDrawImage(x-4, y-4 -sroll,52, 53,"assets/img/slot-effect.png") or scrollColor)

 

error : Bad argument   @     'dxDrawRectangle'    [expected number at argument 5 , got boolean]

Almost nothing you posted can be understood.
The correct way to use dxDrawRectangle and dxDrawImage is:
 

dxDrawRectangle(posX, posY, width, height, color, postGUI)
dxDrawImage(posX, posY, width, height, imagePath, rotationX, rotationY, rotationZ, color, postGUI)

 

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29 minutes ago, lima said:
because this code is inside the render.

Even if it's inside a render you are using it wrong. You have dxDrawRectangle(x-4, y-4 -sroll,52, 53, i == selected and dxDrawImage(x-4, y-4 -sroll,52, 53,"assets/img/slot-effect.png") or scrollColor). Calling dxDrawImage inside dxDrawRectangle it is not possible according to my experience and that is why you have errors in your code. But wait for more answers maybe there are people that disagree with me. My advice is to use them separate, I hope you understood what I was talking
 

Edited by Hydra
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local rx, ry = 229, 225
local render = dxCreateRenderTarget(rx,ry,true)
local x, y = guiGetScreenSize();
local selected = nil;
local slots = {x, y ,52, 53}
local cx, cy = (x/2) - (rx/2) - 50, (y/2) - (ry/2);
local sroll = 0
local sroll1 = 0
local scrollColor = tocolor(24, 30, 40,155)
local scrollColorS = tocolor(0,191,255,150)
local maxScroll = 0;
local maxScroll1 = 0
local peso = math.floor((getElementData(localPlayer, "peso") or 0))
----------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------
function isMouseInPosition(x,y,w,h)
    if isCursorShowing() then
        local sx,sy = guiGetScreenSize()
        local cx,cy = getCursorPosition()
        local cx,cy = (cx*sx),(cy*sy)
        if (cx >= x and cx <= x+w) and (cy >= y and cy <= y+h) then
            return true
        end
    end
end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Inv()
    dxDrawImage(488, 254, 424, 436, "assets/img/base.png");
    dxDrawImageSection(543, 362, (352/peso*g_peso), 3, 0, 0, (352/peso*g_peso), 3, "assets/img/pesoBar.png")   

if render and isElement(render) then

local element = localPlayer  

                         --dxDrawImage(0, 0, 1440, 900, "assets/img/base2.png");
                         dxDrawRectangle(829, 362 +sroll1, 3, 116,tocolor(0,191,255,150))
                         dxDrawRectangle( 829,362,52, 53, tocolor(24, 30, 40,155))

--dxDrawRectangle(594,297,249, 259, tocolor(24, 30, 40,25))

local Itens = getElementData(localPlayer, "mochila");
local peso = (getElementData(localPlayer, "peso") or config["Weight Template"])
local x,y= 5,5
slots = {}
maxScroll = 0
maxScroll1 = 0

      
        dxSetRenderTarget(render, true);
        --dxDrawRectangle(227, -1 +sroll, 8, 126,tocolor(0,191,255,150))

        for i,v in ipairs(Itens) do       
                dxDrawRectangle(x-4, y-4 -sroll,52, 53, i == selected and dxDrawImage(x-4, y-4 -sroll,52, 53, "assets/img/slot-effect.png") or scrollColor)
                table.insert(slots, {x-4, y-4, 52, 53})
                dxDrawImage(x, y -sroll, 48, 45,"assets/itens/"..(v.id)..".png")

                x = x + 52 + 5;
                if x >= 229 then
                   x = 5;
                    y = y + 53 + 4;
                end
            end

           maxScroll = math.max(114, y -300) 
           maxScroll1 = math.max(110, y -300)
        dxSetRenderTarget();

        dxDrawImage( 600, 363, 231, 225, render);
   end

  if (isMouseInPosition(544, 376, 29, 35)  and not manageEdits) or aba == 1 then 
    dxDrawImage(544, 376, 29, 35, "assets/img/privado.png",0, 0, 0, tocolor(0,191,255,255))
    -- dxDrawImage(810, 256, 80, 140, "assets/img/baseBar.png")
    --dxDrawText('Pessoal', 1597, 514, 30, 31, tocolor(255, 255, 255, 255), 1, fonts, 'center', 'center', false, false, false, false, false) 
else
    dxDrawImage(544, 376, 29, 35, "assets/img/privado.png",0, 0, 0, tocolor(255,255,255,255))
    
end

    if (isMouseInPosition(536, 434, 36, 36)and not manageEdits) or aba == 2 then
    dxDrawImage(536, 434, 36, 36, "assets/img/food.png",0, 0, 0, tocolor(0,191,255,255))
    ---dxDrawImage(810, 325, 80, 140, "assets/img/baseBar.png")
    ---dxDrawImage(594,293, 60, 64, "assets/itens/agua.png")
    --dxDrawText('Alimentos', 1580, 514, 30, 31, tocolor(255, 255, 255, 255), 1, fonts, 'center', 'center', false, false, false, false, false) 
else
    dxDrawImage(536, 434, 36, 36, "assets/img/food.png",0, 0, 0, tocolor(255,255,255,255))
end
 
    if (isMouseInPosition(538, 495, 37, 26) and not manageEdits) or aba == 3 then
    dxDrawImage(538, 495, 37, 26, "assets/img/ilegal.png",0, 0, 0, tocolor(0,191,255,255));
    --dxDrawImage(810, 389, 80, 140, "assets/img/baseBar.png")
    --dxDrawText('Ilegal', 1613, 514, 30, 31, tocolor(255, 255, 255, 255), 1, fonts, 'center', 'center', false, false, false, false, false)
else
    dxDrawImage(538, 495, 37, 26, "assets/img/ilegal.png",0, 0, 0, tocolor(255,255,255,255))
end
    
    if (isMouseInPosition(538, 545, 36, 38)  and not manageEdits) or aba == 4 then
    dxDrawImage(538, 545, 36, 38, "assets/img/tools.png",0, 0, 0, tocolor(0,191,255,255))
    --dxDrawImage(810, 455, 80, 140, "assets/img/baseBar.png")
    --dxDrawText('Ferramentas', 1560, 514, 30, 31, tocolor(255, 255, 255, 255), 1, fonts, 'center', 'center', false, false, false, false, false)
else
    dxDrawImage(538, 545, 36, 38, "assets/img/tools.png",0, 0, 0, tocolor(255,255,255,255))
  end
end


---------------------------------------------------------------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------------------------------------------------------------

function ScrollRoler(b, p)
    if p then
        if isMouseInPosition(601, 367, 227, 228) then
            if b == 'mouse_wheel_up' then
                sroll = math.max(0, sroll - 50)
            elseif b == "mouse_wheel_down" then
                sroll = math.min(maxScroll, sroll + 50)
            end
        end
    end 
end
addEventHandler("onClientKey", root, ScrollRoler)

function ScrollR(b,p)
    if p then
        if isMouseInPosition(601, 367, 227, 228) then
            if b == 'mouse_wheel_up' then
                sroll1 = math.max(0, sroll - 70)
            elseif b == "mouse_wheel_down" then
                sroll1 = math.min(maxScroll1, sroll1 + 70)
            end
        end
    end 
end
addEventHandler("onClientKey", root, ScrollR)


addEventHandler("onClientClick", root,
function (b, s)
           if s == "down" and b == "left" then
            
            if isEventHandlerAdded("onClientRender", root, Inv) then
            select = false

           
            if (isMouseInPosition(544, 376, 29, 35) and not manageEdits) then
                aba = 1
                return
            end
           
            if (isMouseInPosition(536, 434, 36, 36) and not manageEdits) then
                aba = 2
                return
            end
  
            if (isMouseInPosition(538, 495, 37, 26) and not manageEdits) then
                aba = 3
                return
            end

            if (isMouseInPosition(538, 545, 36, 38) and not manageEdits) then
                aba = 4
                return
            end
        
            if manageEdits then
                if isMouseInPosition(544, 376, 29, 35) then
                    aba = 1
                    return
                end
                if isMouseInPosition(536, 434, 36, 36) then
                    aba = 2
                    return
                end
        
                 if isMouseInPosition(538, 495, 37, 26) then
                    aba = 3
                    return
                end
       
                if isMouseInPosition(538, 545, 36, 38) then
                    aba = 4
                    return 
                end
              end
           end
        end

      if isMouseInPosition(601, 367, 227, 228) then
                   for i,v in ipairs(slots)  do
                    if isMouseInPosition(v[1]+601,v[2]+367,v[3],v[4]) then
                    selected = i
                   end
                end
             elseif isMouseInPosition (829,362,52, 53) and selected then
                local dados = getElementData(localPlayer, "mochila") or {}
                usarItem(config.Itens[dados[selected].id].nome, dados[selected].id)
            end
        end)


function Click2( b )
           if b == "left" then 
           for i,v in ipairs(slots)  do
           if isMouseInPosition(v[1]+x,v[2]+y,v[3],v[4]) and selected == i then
                local dados = getElementData(localPlayer, "mochila");
                usarItem(config.Itens[dados[selected].id].nome, dados[selected].id)
                itemSelect = true;
            end
        end
    end
end
addEventHandler("onClientDoubleClick", root, Click2)


function openInv()
    if not isEventHandlerAdded("onClientRender", root, Inv) then
        addEventHandler("onClientRender", root, Inv)
        showCursor(true)
        selectSlot = false
        quantitySelect = 1
        manageEdits = false
        select = false
        itemSelect = false
        subWindow = false
        aba = 1
    else
        removeEventHandler("onClientRender", root, Inv)
        showCursor(false)
    end
end
addEvent("JOAO.openInv", true)
addEventHandler("JOAO.openInv", root, openInv)
bindKey("b", "down", openInv)

addCommandHandler('item', function()
    GiveItem(localPlayer, 5, 1, true);
end);

function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
    if type( sEventName ) == "string" and isElement( pElementAttachedTo ) and type( func ) == "function" then
        local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
        if type( aAttachedFunctions ) == "table" and #aAttachedFunctions > 0 then
            for i, v in ipairs( aAttachedFunctions ) do
                if v == func then
                    return true
                end
            end
        end
    end
    return false
end

addCommandHandler('takeitem', function()
    TakeItem(localPlayer, 1, 1);
end);


addEvent("playSound", true)
addEventHandler("playSound", resourceRoot, PlaySound)

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You have a variable called g_peso, but it doesn't exist in your script.
Also instead of
 

dxDrawRectangle(x-4, y-4 -sroll,52, 53, i == selected and dxDrawImage(x-4, y-4 -sroll,52, 53, "assets/img/slot-effect.png") or scrollColor)

Change in:
 

dxDrawRectangle(x-4, y-4 -sroll,52, 53, tocolor(255, 255, 255, 255), false)
dxDrawImage(x-4, y-4 -sroll,52, 53, "assets/img/slot-effect.png", 0, 0, 0, scrollColor, false)

Furthermore, I can't help you with your script. From what I can see, it's not something you did and it's from a gamemode on the net, maybe I'm wrong but this is how I see it

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Brother, this script is mine.. I've been creating this for two weeks now..
The fact that the codes are broken doesn't mean I caught it..
I'm creating this inventory myself, I spend days and nights, late nights with my face on the computer trying to discover the right codes, reading content about the .lua language... so I came to tell you that this script I found on the internet...
dxDrawRectangle(x-4, y-4 -sroll,52, 53, tocolor(255, 255, 255, 255), false)
dxDrawImage(x-4, y-4 -sroll,52, 53, "assets/img/slot-effect.png", 0, 0, 0, scrollColor, false)

 

 

and the function i == selected ?? Where does it fit in? pro effect slot be selected? because then it will give an error..

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