FLUSHBICEPS Posted Monday at 17:06 Share Posted Monday at 17:06 Dynamic Weather System Ever wished to bring your server’s world to life? Dynamic weather systems offer an extra level of immersion and unpredictability to your game, giving each session a true one-of-a-kind feel. In this tutorial we are going to create dynamic basic weather system which’ll change over time and based on certain conditions. Introduction A dynamic weather system will periodically change the weather in your server, ensuring players experience a variety of conditions. This can be based on real-world data, predefined patterns, or random selections. Setting Up Weather Table: First, create a table of weather types you want to use. local weathers = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16} Time-Based Changes: To make the weather change based on in-game time: setTimer(function() local hour, minute = getTime() if hour == 6 or hour == 12 or hour == 18 then setWeather(table.random(weathers)) end end, 60000, 0) -- Check every minute Random Weather Patterns: If you want more unpredictability: setTimer(function() if math.random(1, 10) > 7 then -- 30% chance every 10 minutes setWeather(table.random(weathers)) end end, 600000, 0) Advanced Features Weather Transitions: Instead of abrupt changes, smoothly transition between weathers. setWeatherBlended(table.random(weathers)) Seasonal Changes: Make certain weathers more likely during specific in-game months. local winterWeathers = {12, 13, 14, 15, 16} local summerWeathers = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11} local month = getRealTime().month if month >= 11 or month <= 2 then setWeather(table.random(winterWeathers)) else setWeather(table.random(summerWeathers)) end Player Feedback: Notify players of significant weather changes. local weatherNames = { [0] = "Clear", [1] = "Cloudy", -- ... add all weather names } addEventHandler("onWeatherChange", root, function(newWeather) outputChatBox("The weather is now " .. weatherNames[newWeather] .. "!") end) Link to comment
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