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Dynamic Weather System Tutorial


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Dynamic Weather System

Ever wished to bring your server’s world to life? Dynamic weather systems offer an extra level of immersion and unpredictability to your game, giving each session a true one-of-a-kind feel. In this tutorial we are going to create dynamic basic weather system which’ll change over time and based on certain conditions.

Introduction

A dynamic weather system will periodically change the weather in your server, ensuring players experience a variety of conditions. This can be based on real-world data, predefined patterns, or random selections.

Setting Up

  1. Weather Table: First, create a table of weather types you want to use.

 

local weathers = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}

 

  1. Time-Based Changes: To make the weather change based on in-game time:

 

setTimer(function()
    local hour, minute = getTime()
    if hour == 6 or hour == 12 or hour == 18 then
        setWeather(table.random(weathers))
    end
end, 60000, 0) -- Check every minute

 

  1. Random Weather Patterns: If you want more unpredictability:
 
setTimer(function()
    if math.random(1, 10) > 7 then -- 30% chance every 10 minutes
        setWeather(table.random(weathers))
    end
end, 600000, 0)

 

Advanced Features

  1. Weather Transitions: Instead of abrupt changes, smoothly transition between weathers.
 
setWeatherBlended(table.random(weathers))

 
  1. Seasonal Changes: Make certain weathers more likely during specific in-game months.
 
local winterWeathers = {12, 13, 14, 15, 16}
local summerWeathers = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}

local month = getRealTime().month
if month >= 11 or month <= 2 then
    setWeather(table.random(winterWeathers))
else
    setWeather(table.random(summerWeathers))
end

 

 
  1. Player Feedback: Notify players of significant weather changes.
 
local weatherNames = {
    [0] = "Clear",
    [1] = "Cloudy",
    -- ... add all weather names
}

addEventHandler("onWeatherChange", root, function(newWeather)
    outputChatBox("The weather is now " .. weatherNames[newWeather] .. "!")
end)

 

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