Bruno HenR Posted July 28, 2023 Share Posted July 28, 2023 <trinx> <script src="client.lua" type="client"/> <script src="server.lua" type="server"/> <export function="setHudVisible" type="shared"/> <file src="jquery-1.11.3.min.js" cache="false"/> <file src="index.html" cache="false"/> <file src="app.js" cache="false"/> <file src="style.css" cache="false"/> <file src="heart.svg" cache="false"/> <file src = "images/logo.png" cache= "false"/> <file src="font/Aftika-Black.eot" cache="false" /> <file src="font/Aftika-Black.ttf" cache="false" /> <file src="font/Aftika-Black.woff" cache="false" /> <file src="font/Aftika-Black.woff2" cache="false" /> <file src="font/Aftika-Bold.eot" cache="false" /> <file src="font/Aftika-Bold.ttf" cache="false" /> <file src="font/Aftika-Bold.woff" cache="false" /> <file src="font/Aftika-Bold.woff2" cache="false" /> <file src="font/Aftika-ExtraBold.eot" cache="false" /> <file src="font/Aftika-ExtraBold.ttf" cache="false" /> <file src="font/Aftika-ExtraBold.woff" cache="false" /> <file src="font/Aftika-ExtraBold.woff2" cache="false" /> <file src="font/Aftika-ExtraLight.eot" cache="false" /> <file src="font/Aftika-ExtraLight.ttf" cache="false" /> <file src="font/Aftika-ExtraLight.woff" cache="false" /> <file src="font/Aftika-ExtraLight.woff2" cache="false" /> <file src="font/Aftika-Light.eot" cache="false" /> <file src="font/Aftika-Light.ttf" cache="false" /> <file src="font/Aftika-Light.woff" cache="false" /> <file src="font/Aftika-Light.woff2" cache="false" /> <file src="font/Aftika-Regular.eot" cache="false" /> <file src="font/Aftika-Regular.ttf" cache="false" /> <file src="font/Aftika-Regular.woff" cache="false" /> <file src="font/Aftika-Regular.woff2" cache="false" /> <file src="font/Aftika-SemiBold.eot" cache="false" /> <file src="font/Aftika-SemiBold.ttf" cache="false" /> <file src="font/Aftika-SemiBold.woff" cache="false" /> <file src="font/Aftika-SemiBold.woff2" cache="false" /> <file src="font/stylesheet.css" cache="false" /> </trinx> Link to comment
Bruno HenR Posted July 28, 2023 Author Share Posted July 28, 2023 file:///C:/Users/bruno_000/Music/server.png file:///C:/Users/bruno_000/Music/meta.png Link to comment
Other Languages Moderators Lord Henry Posted July 28, 2023 Other Languages Moderators Share Posted July 28, 2023 Sem o código fica impossível adivinhar. Nem seu arquivo meta.xml está certo. Link to comment
Bruno HenR Posted July 28, 2023 Author Share Posted July 28, 2023 4 hours ago, Lord Henry said: Sem o código fica impossível adivinhar. Nem seu arquivo meta.xml está certo. server.lua : -----Funçao Exports addEventHandler( "onPlayerLogin", root, function() triggerClientEvent( source, "onRequestShowPlayerHUD", source, true ) end, true, "low" ) Client : local sx, sy = guiGetScreenSize() local link = "http://mta/"..getResourceName(getThisResource()).."/index.html" local browser = createBrowser(sx, sy, true, true) setDevelopmentMode(true, true) local player = {} function TrinxHUD() dxDrawImage(0, 0, sx, sy, browser) end function updateHud() local health = getElementHealth(localPlayer) local armour = getPedArmor(localPlayer) SendNUIMessage(browser, {hud = true, health = health, armour = armour}) end addEventHandler("onClientBrowserCreated", browser, function() loadBrowserURL(source, link) end) addEventHandler( "onClientBrowserDocumentReady", browser, function (url) SendNUIMessage(browser, {hud = true}) addEventHandler( "onClientRender", getRootElement(), TrinxHUD) end) function SendNUIMessage(browser, table) if isElement(browser) and type(table) == "table" then return executeBrowserJavascript(browser, 'window.postMessage('..toJSON(table)..'[0])') end end setTimer(function() updateHud() end, 500, 0) ---- Funçao exportada function setPlayerDXHudVisible( bool ) if bool == rendering then return end -- if bool == true then addEventHandler("onClientRender", getRootElement(), HUD) rendering = bool elseif bool == false then removeEventHandler("onClientRender", getRootElement(), HUD) rendering = bool end end addEvent( "onRequestShowPlayerHUD", true ) addEventHandler( "onRequestShowPlayerHUD", root, setPlayerDXHudVisible ) function OnStop () setPlayerHudComponentVisible("armour", true) setPlayerHudComponentVisible("wanted", true) setPlayerHudComponentVisible("weapon", true) setPlayerHudComponentVisible("money", true) setPlayerHudComponentVisible("health", true) setPlayerHudComponentVisible("clock", true) setPlayerHudComponentVisible("breath", true) setPlayerHudComponentVisible("ammo", true) end addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), OnStop) function OnStart () setPlayerHudComponentVisible("armour", false) setPlayerHudComponentVisible("wanted", false) setPlayerHudComponentVisible("weapon", false) setPlayerHudComponentVisible("money", false) setPlayerHudComponentVisible("health", false) setPlayerHudComponentVisible("clock", false) setPlayerHudComponentVisible("breath", false) setPlayerHudComponentVisible("ammo", false) end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), OnStart ) local hudTable = { "ammo", "armour", "clock", "health", "money", "weapon", "wanted", "area_name", "vehicle_name", "breath", "clock" } addEventHandler("onClientResourceStart", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, false) end end ) addEventHandler("onClientResourceStop", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, true) end end ) 4 hours ago, Lord Henry said: Sem o código fica impossível adivinhar. Nem seu arquivo meta.xml está certo. Link to comment
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