scolen Posted July 5, 2023 Share Posted July 5, 2023 Is there a resource that spawns from the nearest hospital after a player dies ?... or how to make it. I have put many respawn resources but there is some error and it doesn't spawn from the nearest hospital. 1 Link to comment
FlorinSzasz Posted July 6, 2023 Share Posted July 6, 2023 Well first wee need only 1 resource! a) you need a table with all spawn locations like this local spawns = { [1] = {0,0,0}; [2] = {5,5,5}; --etc this is just an example } -- in this table u will put your spawn coords from the hospitals b) you need this event -> onPlayerWasted c) also this https://wiki.multitheftauto.com/wiki/GetDistanceBetweenPoints3D d) and another function math.min() e) and if u know how to loop through a table u wont need many lines of code to do this. 1 Link to comment
FlorinSzasz Posted July 6, 2023 Share Posted July 6, 2023 local spawns = { [1] = {1829.65564,-1842.47327,13.57813,178}; -- x , y ,z , and z rotation [2] = {2083.15747,-1844.75122,12.79247,359}; [3] = {2893.39746,-1638.96423,10.45679,333}; } local distances = {} respawn = function(ammo, attacker, weapon, bodypart) local x,y,z = getElementPosition(source) for k,v in ipairs(spawns) do distances[k] = getDistanceBetweenPoints3D(x,y,z,spawns[k][1],spawns[k][2],spawns[k][3]) end local a = math.min(distances[1],distances[2],distances[3]) for i=1,#distances do if distances[i] == a then spawnPlayer(source,spawns[i][1],spawns[i][2],spawns[i][3],spawns[i][4]) end end distances = nil distances = {} end addEventHandler("onPlayerWasted",getRootElement(),respawn) -- my spawns are random coordinates to test the script, they are not hospital spawns and also u have to change the z rotation to your wanted rotation. also if u have in spawns table more indexes u need to add more distances in local a = math.min() if u have 5 then u add five distances, here i have 3 spawns so 3 distances 1 Link to comment
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