scolen Posted June 27, 2023 Posted June 27, 2023 This is a script I made. This has been working fine so far and then suddenly stopped working. What is the reason for it? addEvent("startMinerJob", true) function startJob(thePlayer) if not (getElementData(thePlayer, "Jobs") == "miner") then setElementData(thePlayer, "Jobs", "miner") setElementData(thePlayer, "copper", getElementData(thePlayer, "copper")) end mineMarker = createMarker(596.22632, 926.04364, -37.97111, "cylinder", 10.0) addEventHandler("onMarkerHit", mineMarker, function() playerWeapon = getPlayerWeapon(thePlayer) if playerWeapon == 23 then outputChatBox("test", thePlayer) setPedFrozen(thePlayer, true) setTimer(function() setPedAnimation(thePlayer, "SWORD", "sword_4", -1, false, false, false, false) end, 1000, 5) setTimer( function() outputChatBox("relesed", thePlayer) setPedFrozen(thePlayer, false) setElementData(thePlayer, "copper", getElementData(thePlayer, "copper")+3) end , 5000, 1) end end) end addEventHandler("startMinerJob", root, startJob) --[[ Leave Miner Job Section ]] addEvent("leaveMinerJob", true) function leaveJob(thePlayer) if (getElementData(thePlayer, "Jobs") == "miner") then setElementData(thePlayer, "Jobs", nil) outputChatBox("you leaved miner job!", thePlayer, 0, 255, 0) end end addEventHandler("leaveMinerJob", root, leaveJob) --[[ Job Testing Section ]] function test(thePlayer) de = getElementData(thePlayer, "copper") outputChatBox("you have "..de.." coppers") end addCommandHandler("gg", test)
Trust aka Tiffergan Posted July 2, 2023 Posted July 2, 2023 can you show errors from 'debugscript 3' ? 1
scolen Posted July 2, 2023 Author Posted July 2, 2023 12 hours ago, Trust aka Tiffergan said: can you show errors from 'debugscript 3' ? lol.. I have put it in the weapon id 23 so that it works only if you have it in hand. I didn't remember it at the time. my bad
FallenGod Posted July 13, 2023 Posted July 13, 2023 Bro getPlayerWeapon Was Deprecated And You Can Replac it with getPedWeapon (https://wiki.multitheftauto.com/wiki/GetPlayerWeapon) Or You Can type upgrade resource-name On Your Consol
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