MaLiYaViBz Posted June 14, 2023 Share Posted June 14, 2023 (edited) local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local x, y = (screenW/resW), (screenH/resH) local screenWidth, screenHeight = guiGetScreenSize() local myScreenSource = dxCreateScreenSource(screenWidth, screenHeight) local flickerStrength = 0 local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 13) addEventHandler("onClientKey", root, function (button, press) if getElementData(getLocalPlayer(),"playerFallen") then if button == "F1" or button == "F2" or button == "F3" or button == "F4" or button == "F5" or button == "F6" or button == "F7" or button == "b" or button == "F9" or button == "F10" or button == "F11" or button == "F12" then cancelEvent() end end end ) function text() for _, player in ipairs(getElementsByType('player')) do if isElementOnScreen(player) and getElementData(player, "playerFallen") then local x, y, z = getElementPosition(player) local cx, cy, cz = getCameraMatrix() local vx, vy, vz = getPedBonePosition(player, 8) local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) local drawDistance = 30.0 if (dist < drawDistance or player == target) then if(isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false)) then local x, y = getScreenFromWorldPosition (vx, vy, vz + 0.6) if(x and y) then local px, py = getScreenFromWorldPosition (vx, vy, vz + 0.3) local w = dxGetTextWidth("PRECISANDO DE CURA!", 1, "default-bold") local h = dxGetFontHeight(1, "default-bold") dxDrawImage(x -6 - w / 2,y - 15 - h - 12, w + 25, h + 115, 'images/hp.png', 0, 0, 0, tocolor(255, 0, 0, math.abs(math.sin(getTickCount()/170))*200)) --dxDrawRectangle(x -6 - w / 2,y - 15 - h - 12, w + 9, h, tocolor(0, 0, 0, 194), false) --dxDrawText("#FFFFFFNECESIDAD DE #FF0000CURACION#FFFFFF!", x - 0 - w / 2,y - 15 - h - 12, w, h, tocolor(255,0,0, math.abs(math.sin(getTickCount()/170))*200), 1, "default-bold", "left", "top", false, false, false, true, false) end end end end end end addEventHandler("onClientRender", root, text) function convertTime(ms) local min = math.floor ( ms/60000 ) local sec = math.floor( (ms/1000)%60 ) return min, sec end function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function contador() local timer = interpolateBetween(deadTime, 0, 0, 0, 0, 0, (getTickCount()-tick)/deadTime, "Linear") local minutes, seconds = convertTime(timer) if minutes < 10 then minutes = "0"..minutes end if seconds < 10 then seconds = "0"..seconds end dxDrawRectangle(screenW * 0.3580, screenH * 0.8099, screenW * 0.2621, screenH * 0.1328, tocolor(0, 0, 0, 182), false) dxDrawText("BVA EMERGÊNCIA", screenW * 0.3580, screenH * 0.7878, screenW * 0.6201, screenH * 0.8151, tocolor(255, 25, 25, 255), 1.20, "default-bold", "center", "top", false, false, false, false, false) dxDrawText("Estás lesionado y necesitas un médico.", screenW * 0.3580, screenH * 0.8229, screenW * 0.6201, screenH * 0.8477, tocolor(255, 255, 255, 255), 1.20, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Llame a los paramédicos al /192 y espere", screenW * 0.3580, screenH * 0.8477, screenW * 0.6201, screenH * 0.8724, tocolor(255, 255, 255, 255), 1.20, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("um paramédico chegar.", screenW * 0.3580, screenH * 0.8724, screenW * 0.6201, screenH * 0.8971, tocolor(255, 255, 255, 255), 1.20, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("TIEMPO DE VIDA:", screenW * 0.3616, screenH * 0.9154, screenW * 0.4305, screenH * 0.9375, tocolor(255, 254, 254, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("#ff0000".. minutes.."#ffffff:#ff0000"..seconds, screenW * 0.3580, screenH * 0.9023, screenW * 0.6201, screenH * 0.9505, tocolor(255, 25, 25, 255), 1.40, "default-bold", "center", "center", false, false, false, true, false) if getElementHealth(localPlayer) < 30 then end end function createShader() oldFilmShader, oldFilmTec = dxCreateShader("shaders/old_film.fx") end function DxChamar() dxDrawText("Llamaste a un paramédico, espera.", screenW * 0.3580, screenH * 0.7500, screenW * 0.6223, screenH * 0.7799, tocolor(245, 254, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end function updateShader() upDateScreenSource() if (oldFilmShader) then local flickering = math.random(100 - flickerStrength, 100)/100 dxSetShaderValue(oldFilmShader, "ScreenSource", myScreenSource); dxSetShaderValue(oldFilmShader, "Flickering", flickering); dxDrawImage(0, 0, screenWidth, screenHeight, oldFilmShader) end end function upDateScreenSource() dxUpdateScreenSource(myScreenSource) end function render() if not isEventHandlerAdded("onClientRender", root, contador) then tick = getTickCount() createShader() addEventHandler("onClientRender", root, contador) addEventHandler("onClientPreRender", root, updateShader) end end addEvent("startDeadTime", true) addEventHandler("startDeadTime", root, render) function remove() if isEventHandlerAdded("onClientRender", root, contador) then removeEventHandler("onClientRender", root, contador) removeEventHandler("onClientPreRender", root, updateShader) end end addEvent("stopDeadTime", true) addEventHandler("stopDeadTime", root, remove) i made a knock system and i want to put godmode to the player who knocked Edited June 14, 2023 by MaLiYaViBz Link to comment
βurak Posted June 19, 2023 Share Posted June 19, 2023 addEventHandler("onClientPlayerDamage",root, function() local isKnocked = getElementData(source,"playerFallen") if(isKnocked) then cancelEvent() end end) I didn't test the code but you can add this code above your code it will check when "onClientPlayerDamage" event is triggered Link to comment
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