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[HELP] GUI problem


scolen

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I have a small problem.. I made a progress bar so that it is centered on my display but it doesn't fit on the display of other players. How to make one? @Shady1 @FlorinSzasz 

local screenW, screenH = guiGetScreenSize()


addEvent("alarmSound", true)

   addEventHandler("alarmSound", localPlayer, function()
   sound = playSound3D("assets/sounds/alarm.mp3", 2310.35425, -7.48090, 26.74219, true)
   setSoundMaxDistance(sound, 150)

 end)

 addEvent("pBar", true)
 addEventHandler("pBar", localPlayer, function()
  
 function renderText()
   dxDrawText("Bomb Planting", 331, 505, 405, 528, tocolor(5, 229, 194, 255), 0.60, "bankgothic", "left", "top", false, false, false, false, false)
 end

 addEventHandler("onClientRender", root, renderText)

   timeBar = 100
   progBar = guiCreateProgressBar(screenW /2 -50 , screenH / 2 - 50 , 159, 34, false)

   setTimer(function()

     timeBar = timeBar - 6.66666666667
     lastTime = timeBar
     guiProgressBarSetProgress(progBar, lastTime)
      
     if lastTime <= 0 then 
     guiSetVisible(progBar, false)
     removeEventHandler("onClientRender", root, renderText)

     end

 end, 1000, 15)
 
end)


 

Edited by scolen
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local screenW, screenH = guiGetScreenSize()

addEvent("alarmSound", true)
addEventHandler("alarmSound", localPlayer, function()
    sound = playSound3D("assets/sounds/alarm.mp3", 2310.35425, -7.48090, 26.74219, true)
    setSoundMaxDistance(sound, 150)
end)

addEvent("pBar", true)
addEventHandler("pBar", localPlayer, function()
    function renderText()
        dxDrawText("Bomb Planting", screenW * 0.14, screenH * 0.48, screenW * 0.22, screenH * 0.51, tocolor(5, 229, 194, 255), 0.60, "bankgothic", "left", "top", false, false, false, false, false)
    end

    addEventHandler("onClientRender", root, renderText)

    local progressWidth = screenW * 0.2
    local progressHeight = screenH * 0.03
    local progressX = (screenW - progressWidth) / 2
    local progressY = (screenH - progressHeight) / 2
    progBar = guiCreateProgressBar(progressX, progressY, progressWidth, progressHeight, false)

    timeBar = 100
    setTimer(function()
        timeBar = timeBar - 6.66666666667
        lastTime = timeBar
        guiProgressBarSetProgress(progBar, lastTime)

        if lastTime <= 0 then
            guiSetVisible(progBar, false)
            removeEventHandler("onClientRender", root, renderText)
        end
    end, 1000, 15)
end)

 

I didn't test it, but I edited the visible parts, if there are any other problems, let me know.

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