Jump to content

help| weapon fire speed


scolen

Recommended Posts

Posted

You can do that using setWeaponProperty function. I haven't used it myself so I'm not familiar with it, but according to that page, you need to modify anim_loop_stop to increase the firing rate.

-

Posted
On 31/05/2023 at 16:39, DiSaMe said:

You can do that using setWeaponProperty function. I haven't used it myself so I'm not familiar with it, but according to that page, you need to modify anim_loop_stop to increase the firing rate.

Pretty sure it just creates an illusion of a quicker firing speed and not actually increasing the fire rate

you can make a rapid fire script you'd want to listen to the onClientPlayerWeaponFire event, and when it's fired, set a timer that triggers multiple shootings

  • 2 months later...
Posted

Use Thats Code
 

--== Script By ErroR (FullOffeD) ==--

local weaponID = 24

local newFireRate = 250 -- This sets the weapon to fire every 250 milliseconds (4 shots per second)

setWeaponProperty(weaponID, "poor", "fireRate", newFireRate)
setWeaponProperty(weaponID, "std", "fireRate", newFireRate)
setWeaponProperty(weaponID, "pro", "fireRate", newFireRate)

 

i'm ErroR !

Telegram : @MrGhazio & @FullOffeD 
Discord : ErroR#3727 

MTA [LUA] Scripter & Developer

We Are Arcenics !

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...