DiSaMe Posted May 31, 2023 Posted May 31, 2023 You can do that using setWeaponProperty function. I haven't used it myself so I'm not familiar with it, but according to that page, you need to modify anim_loop_stop to increase the firing rate. -
FLUSHBICEPS Posted June 2, 2023 Posted June 2, 2023 On 31/05/2023 at 16:39, DiSaMe said: You can do that using setWeaponProperty function. I haven't used it myself so I'm not familiar with it, but according to that page, you need to modify anim_loop_stop to increase the firing rate. Pretty sure it just creates an illusion of a quicker firing speed and not actually increasing the fire rate you can make a rapid fire script you'd want to listen to the onClientPlayerWeaponFire event, and when it's fired, set a timer that triggers multiple shootings
FallenGod Posted August 4, 2023 Posted August 4, 2023 Use Thats Code : --== Script By ErroR (FullOffeD) ==-- local weaponID = 24 local newFireRate = 250 -- This sets the weapon to fire every 250 milliseconds (4 shots per second) setWeaponProperty(weaponID, "poor", "fireRate", newFireRate) setWeaponProperty(weaponID, "std", "fireRate", newFireRate) setWeaponProperty(weaponID, "pro", "fireRate", newFireRate) i'm ErroR ! Telegram : @MrGhazio & @FullOffeD Discord : ErroR#3727 MTA [LUA] Scripter & Developer We Are Arcenics !
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