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[Blog] MTA:SA GUI makeover (by IJs)


jhxp

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  • MTA Team

We've have been working on MTA:SA's GUI (Graphical User Interface) and that resulted in some (major) changes in the appearance of MTA:SA in general.

The original R1.1 proportions of the GUI, which are called "relative sizes", were not really ideal: the native GUI was 800x600 and all the widgets and fonts were just blown up if someone was using a higher resolution than the native one. I'm sure you're fimiliar with it. Let me show you an example.

MTA_GUI_relativesizes_thumb.png

By using absolute sizes in pixels (e.g. 400x300 pixels instead of 0.5x0.5 relative) we can maintain our originally designed sizes for fonts and widgets. No more blown up title bars, labels, too big fonts, etc. This results in a much neater look, the way the skin was meant to be. At last!

MTA_GUI_absolutesizes_thumb.png

This is more than just a cosmetic change though. As a result.. you can now resize the console window to whatever size you want, the chatbox will be able to show more text, etc. etc.

Oh and there's a lot more to come, so stay tuned.

Edited by Guest
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Gui makeovers and cosmetics look like an icing on the beta cake!

also will there be support for multiple monitor users? I have two monitors and a radar on one screen while the game on the other would be teh pownzors!

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