MTA Team jhxp Posted August 19, 2006 MTA Team Share Posted August 19, 2006 (edited) We've have been working on MTA:SA's GUI (Graphical User Interface) and that resulted in some (major) changes in the appearance of MTA:SA in general. The original R1.1 proportions of the GUI, which are called "relative sizes", were not really ideal: the native GUI was 800x600 and all the widgets and fonts were just blown up if someone was using a higher resolution than the native one. I'm sure you're fimiliar with it. Let me show you an example. By using absolute sizes in pixels (e.g. 400x300 pixels instead of 0.5x0.5 relative) we can maintain our originally designed sizes for fonts and widgets. No more blown up title bars, labels, too big fonts, etc. This results in a much neater look, the way the skin was meant to be. At last! This is more than just a cosmetic change though. As a result.. you can now resize the console window to whatever size you want, the chatbox will be able to show more text, etc. etc. Oh and there's a lot more to come, so stay tuned. Edited February 8, 2011 by Guest Link to comment
dtneter Posted August 19, 2006 Share Posted August 19, 2006 (edited) nope Edited January 6, 2013 by Guest Link to comment
Guest Posted August 19, 2006 Share Posted August 19, 2006 Gui makeovers and cosmetics look like an icing on the beta cake! also will there be support for multiple monitor users? I have two monitors and a radar on one screen while the game on the other would be teh pownzors! Link to comment
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