trickyxed Posted May 8, 2023 Share Posted May 8, 2023 Hello everyone! I would like to find out how I can achieve such a result in mta, namely that a long strip on the optics first lights up in a certain place uv, and then goes to the other end and then lights up the whole. As I understand it, this is done using the HLSL shader. Could you recommend a couple of examples? Example: Link to comment
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