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trickyxed

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Everything posted by trickyxed

  1. Hello everyone! I would like to find out how I can achieve such a result in mta, namely that a long strip on the optics first lights up in a certain place uv, and then goes to the other end and then lights up the whole. As I understand it, this is done using the HLSL shader. Could you recommend a couple of examples? Example:
  2. I want to get uv map the car I'm getting into Example:
  3. Hello everyone, I would like to know if it is possible to get a car uv when I get into it?
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