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[CMD Spam] Dead connection detected for *player*


burakerden50

Question

hello everyone, 
While the server is active, after a while lag and delay problems 
start in the game as time progresses, a network error appears on the players' screen.

 

when i look at the sources, there is no such article in the sources.
I think the ports are closed with remote intervention. 

 

I'd appreciate it if anyone with knowledge on this could help.

 

 

Image of the problem = https://www.hizliresim.com/tsfsel5
(outputDebugString,print) queries like
Edited by burakerden50
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I have same problem after updating MTA. When I restart my resource, after reconnecting, my character still occupies a slot, so I can see myself (like a clone). If I beat him, there will be endless spam "Dead connection detected for *player*" in the server console.

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Important addition: i use redirectPlayer at ResourceStart (so that no one stays in their old position when restarting the server via console with "restart *myresource*").

Well, i did use, because now it duplicates every player. Do not remember why i choose exactly this way instead of spawnPlayer, but now i have no other choice. :-)

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On 3/4/2023 at 10:38 AM, burakerden50 said:
hello everyone, 
While the server is active, after a while lag and delay problems 
start in the game as time progresses, a network error appears on the players' screen.

 

when i look at the sources, there is no such article in the sources.
I think the ports are closed with remote intervention. 

 

I'd appreciate it if anyone with knowledge on this could help.

 

 

Image of the problem = https://www.hizliresim.com/tsfsel5
(outputDebugString,print) queries like

This happened to me, what I did was remove from the scripts the functions that use redirectPlayer

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