burakerden50 Posted March 4, 2023 Share Posted March 4, 2023 (edited) hello everyone, While the server is active, after a while lag and delay problems start in the game as time progresses, a network error appears on the players' screen. when i look at the sources, there is no such article in the sources. I think the ports are closed with remote intervention. - I'd appreciate it if anyone with knowledge on this could help. Image of the problem = https://www.hizliresim.com/tsfsel5 (outputDebugString,print) queries like Edited March 4, 2023 by burakerden50 Link to comment
0 relvarten Posted March 27, 2023 Share Posted March 27, 2023 I have same problem after updating MTA. When I restart my resource, after reconnecting, my character still occupies a slot, so I can see myself (like a clone). If I beat him, there will be endless spam "Dead connection detected for *player*" in the server console. Link to comment
0 relvarten Posted March 27, 2023 Share Posted March 27, 2023 Important addition: i use redirectPlayer at ResourceStart (so that no one stays in their old position when restarting the server via console with "restart *myresource*"). Well, i did use, because now it duplicates every player. Do not remember why i choose exactly this way instead of spawnPlayer, but now i have no other choice. Link to comment
0 BranD Posted July 10, 2023 Share Posted July 10, 2023 On 3/4/2023 at 10:38 AM, burakerden50 said: hello everyone, While the server is active, after a while lag and delay problems start in the game as time progresses, a network error appears on the players' screen. when i look at the sources, there is no such article in the sources. I think the ports are closed with remote intervention. - I'd appreciate it if anyone with knowledge on this could help. Image of the problem = https://www.hizliresim.com/tsfsel5 (outputDebugString,print) queries like This happened to me, what I did was remove from the scripts the functions that use redirectPlayer Link to comment
Question
burakerden50
hello everyone,
While the server is active, after a while lag and delay problems start in the game as time progresses, a network error appears on the players' screen.
when i look at the sources, there is no such article in the sources.
I think the ports are closed with remote intervention.
- I'd appreciate it if anyone with knowledge on this could help.
Link to comment
3 answers to this question
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