Jokerbomb Posted February 19, 2023 Share Posted February 19, 2023 Hello. I want to get my roundedRectangle to show smoother like this: Mines looking like this at the moment: Code is looking like this at the moment: function renderInfobox() dxDrawRoundedRectangles(sX/2 - width / 2 - 24, startY + 1, width - 2 + 25, height +20, tocolor ( 0,0,0,180 ), 8 ) dxDrawText(text, sX/2 - width / 2 + width / 2, startY+20 + height / 2, _, _, tocolor(200, 200, 200, a), 1, font, "center", "center", false, false, false, true) end addEventHandler("onClientRender", root, renderInfobox) function dxDrawRoundedRectangles(x, y, rx, ry, color, radius) rx = rx - radius * 2 ry = ry - radius * 2 x = x + radius y = y + radius if (rx >= 0) and (ry >= 0) then dxDrawRectangle(x, y, rx, ry, color) dxDrawRectangle(x, y - radius, rx, radius, color) dxDrawRectangle(x, y + ry, rx, radius, color) dxDrawRectangle(x - radius, y, radius, ry, color) dxDrawRectangle(x + rx, y, radius, ry, color) dxDrawCircle(x, y, radius, 180, 270, color, color, 7) dxDrawCircle(x + rx, y, radius, 270, 360, color, color, 7) dxDrawCircle(x + rx, y + ry, radius, 0, 90, color, color, 7) dxDrawCircle(x, y + ry, radius, 90, 180, color, color, 7) end end Link to comment
Kidzonio Posted February 20, 2023 Share Posted February 20, 2023 18 hours ago, Jokerbomb said: Hello. I want to get my roundedRectangle to show smoother like this: Mines looking like this at the moment: Code is looking like this at the moment: function renderInfobox() dxDrawRoundedRectangles(sX/2 - width / 2 - 24, startY + 1, width - 2 + 25, height +20, tocolor ( 0,0,0,180 ), 8 ) dxDrawText(text, sX/2 - width / 2 + width / 2, startY+20 + height / 2, _, _, tocolor(200, 200, 200, a), 1, font, "center", "center", false, false, false, true) end addEventHandler("onClientRender", root, renderInfobox) function dxDrawRoundedRectangles(x, y, rx, ry, color, radius) rx = rx - radius * 2 ry = ry - radius * 2 x = x + radius y = y + radius if (rx >= 0) and (ry >= 0) then dxDrawRectangle(x, y, rx, ry, color) dxDrawRectangle(x, y - radius, rx, radius, color) dxDrawRectangle(x, y + ry, rx, radius, color) dxDrawRectangle(x - radius, y, radius, ry, color) dxDrawRectangle(x + rx, y, radius, ry, color) dxDrawCircle(x, y, radius, 180, 270, color, color, 7) dxDrawCircle(x + rx, y, radius, 270, 360, color, color, 7) dxDrawCircle(x + rx, y + ry, radius, 0, 90, color, color, 7) dxDrawCircle(x, y + ry, radius, 90, 180, color, color, 7) end end Heyo Bro, the best would be to use image or SVG. In case you need help understanding SVG, it's all in this thread Svg Link to comment
Ahmedos Posted March 18, 2023 Share Posted March 18, 2023 btw On 20/02/2023 at 05:13, Kidzonio said: Heyo Bro, the best would be to use image or SVG. In case you need help understanding SVG, it's all in this thread Svg btw, how i can make the SVG fits with the text e.g : "note about your car : your car has been destroyed" another one "Wasted" first one is too long but the 2nd is short how i can make one SVG fits with text length. or i have to make SVG for every note ? Link to comment
STRANGEROUS Posted March 19, 2023 Share Posted March 19, 2023 (edited) function dxDrawRectangle(x, y, width, height, radius, color, postGUI) if not x or not y or not width or not height or not radius or not color then return end local radius = math.min(radius, width/2, height/2) dxDrawRectangle(x + radius, y, width - radius * 2, height, color, postGUI) dxDrawRectangle(x, y + radius, radius, height - radius * 2, color, postGUI) dxDrawRectangle(x + width - radius, y + radius, radius, height - radius * 2, color, postGUI) dxDrawCircle(x + radius, y + radius, radius, 180, 270, color, postGUI) dxDrawCircle(x + width - radius, y + radius, radius, 270, 360, color, postGUI) dxDrawCircle(x + radius, y + height - radius, radius, 90, 180, color, postGUI) dxDrawCircle(x + width - radius, y + height - radius, radius, 0, 90, color, postGUI) end Edited March 19, 2023 by STRANGEROUS Link to comment
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