Guest Posted July 28, 2006 Posted July 28, 2006 Argh this cmd is p*ssing me off, I just cant get the coding right, Could anyone please show me the !speed coding, because I dont know what the thing is (e.g. $mta.speed)
Jani Posted July 28, 2006 Posted July 28, 2006 It's not as simple as that, the speed script works by first getting the players coordinates, then it sets a 1 second time and once that second is up it grabs the players new coordinates and works out the speed the player is travelling at by using the formula: speed = distance / time You may want to ask in the Addons section for more help. Make sure to use the Search feature before posting a new topic. Click here for detailed MTA: San Andreas server setup guides.
lil Toady Posted July 28, 2006 Posted July 28, 2006 here we go on *:SIGNAL:mta.command:{ if ($3 == !speed) { var %a = $iif($4,$iif($mta.name($1,$4) != Unknown,$4,$mta.getid($1,$4)),$2) if (%a == -1) mta.msg $1 $2 Error - Absent ID/Name else !.timer 1 1 mta.speed $1 %a $mta.location($1,%a,x) $mta.location($1,%a,y) $mta.location($1,%a,z) } } alias mta.speed { var %x = $mta.location($1,$2,x),%y = $mta.location($1,$2,y),%z = $mta.location($1,$2,z),%a = $calc(%x - $3),%b = $calc(%y - $4),%c = $calc(%z - $5),%d = $round($sqrt($calc(%a * %a + %b * %b + %c * %c)),2) else mta.say $1 $mta.name($1,$2) is travelling at $round($calc(%d * 2.236),2) Miles per hour } but cant say it'll always show your real speed cause of mta lags.. Do not PM me, im not going to read it anyway.
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