MTA.Castiel Posted November 2, 2022 Posted November 2, 2022 Hi, there seems to be a problem triggering the server event from the client side (gui button). - "Bad source element @'triggerServerEvent' [element is clientside]" I previously had it set "triggerServerEvent("toggleEngine", localPlayer )" but it does nothing, what's the problem? -- Client local theButton = guiCreateButton(100, 200, 80, 40, "Toggle Engine On/Off", false) function handleButton (button,state) if ( button == "left" and state == "up" ) then if ( source == theButton ) then triggerServerEvent("toggleEngine", source ) outputDebugString ( tostring ( source ) .. " clicked." ) end end end addEventHandler("onClientGUIClick", theButton, handleButton) -- Server function switchEngine ( playerSource ) local theVehicle = getPedOccupiedVehicle ( playerSource ) if theVehicle and getVehicleController ( theVehicle ) == playerSource then local state = getVehicleEngineState ( theVehicle ) setVehicleEngineState ( theVehicle, not state ) end end addEvent("toggleEngine", true) addCommandHandler ("engine", switchEngine )
AngelAlpha Posted November 2, 2022 Posted November 2, 2022 -- Client local theButton = guiCreateButton(100, 200, 80, 40, "Toggle Engine On/Off", false) function handleButton (button,state) if ( button == "left" and state == "up" ) then if ( source == theButton ) then triggerServerEvent("toggleEngine", resourceRoot ) outputDebugString ( tostring ( source ) .. " clicked." ) end end end addEventHandler("onClientGUIClick", theButton, handleButton) -- Server function switchEngine () local theVehicle = getPedOccupiedVehicle ( client ) if theVehicle and getVehicleController ( theVehicle ) == client then local state = getVehicleEngineState ( theVehicle ) setVehicleEngineState ( theVehicle, not state ) end end addEvent("toggleEngine", true) addEventHandler ("toggleEngine", resourceRoot, switchEngine) addCommandHandler ("engine", switchEngine ) 1
MTA.Castiel Posted November 2, 2022 Author Posted November 2, 2022 Alright that solved my problem thank you AngelAlpha
TMTMTL Posted November 2, 2022 Posted November 2, 2022 6 hours ago, AngelAlpha said: -- Client local theButton = guiCreateButton(100, 200, 80, 40, "Toggle Engine On/Off", false) function handleButton (button,state) if ( button == "left" and state == "up" ) then if ( source == theButton ) then triggerServerEvent("toggleEngine", resourceRoot ) outputDebugString ( tostring ( source ) .. " clicked." ) end end end addEventHandler("onClientGUIClick", theButton, handleButton) -- Server function switchEngine () local theVehicle = getPedOccupiedVehicle ( client ) if theVehicle and getVehicleController ( theVehicle ) == client then local state = getVehicleEngineState ( theVehicle ) setVehicleEngineState ( theVehicle, not state ) end end addEvent("toggleEngine", true) addEventHandler ("toggleEngine", resourceRoot, switchEngine) addCommandHandler ("engine", switchEngine ) You should have also explained where he went wrong. @mta.castiel you forgot to make an event handler.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now