Przemcio Posted September 13, 2022 Share Posted September 13, 2022 (edited) Hello! When it's raining, there's a "smoke" (don't know how to define it better) appearing on the ground, I know I can make a custom rain, but I'd really want to make it performance friendly, so everyone can have similar experience. Maybe there is someone, who found a way how to get rid of that? There's a couple of solutions I've came up with, but they're far from ideal: 1. Remove "bullethitsmoke" texture - probably the best idea, but unfortunately, it's also removing many other effects, which I really don't want to be removed, 2. setRainLevel to some high value - the "smoke" in fact disappears, but there's so much film grain effect, that the screen become barely visible, especially at night (perhaps there is a way to remove the film grain?), 3. setWindVelocity with -100 on Z velocity - smoke disappears into the ground, but rain drops are now more like rain lines, which looks almost as bad as rain in Definitive Edition (unless it was fixed - don't know). Anyone have any ideas? Thanks! //Edit Just found some really, really weird possible solution, the smoke dissapears when I shoot a gun (XD?). Going to experiment with that more then. Edited September 13, 2022 by Przemcio Link to comment
Przemcio Posted September 13, 2022 Author Share Posted September 13, 2022 Yeah, just create many "gunsmoke" effects and it will disappear. Don't ask, it just works. Link to comment
XaskeL Posted September 14, 2022 Share Posted September 14, 2022 https://github.com/multitheftauto/mtasa-blue/pull/2422 If this PR were adopted, you could just get the noise out of the way. 1 Link to comment
Przemcio Posted September 14, 2022 Author Share Posted September 14, 2022 (edited) That would be nice! Is there any way to... vote for things like that or something? Edited September 14, 2022 by Przemcio Link to comment
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