Gomes Posted August 10, 2022 Share Posted August 10, 2022 Hello, I would like help to create a function, how can I cancel the damage to the player if his health reaches 20? pls help me Link to comment
fxl Posted August 11, 2022 Share Posted August 11, 2022 function cdamage(attacker, weapon, bodypart, loss) if getElementHealth(source)-loss <= 20 then -- if player health reaches 20 or below after damage cancelEvent() -- cancels dmg setElementHealth(source, 20) -- bring u back to 20hp end end addEventHandler("onClientPlayerDamage", localPlayer, cdamage) Link to comment
Gomes Posted August 13, 2022 Author Share Posted August 13, 2022 On 10/08/2022 at 22:01, fxl said: function cdamage(attacker, weapon, bodypart, loss) if getElementHealth(source)-loss <= 20 then -- if player health reaches 20 or below after damage cancelEvent() -- cancels dmg setElementHealth(source, 20) -- bring u back to 20hp end end addEventHandler("onClientPlayerDamage", localPlayer, cdamage) thx bro Link to comment
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