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[REL] Fier's Workshop (Open source!)


Fierelier

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Hello forums. This is a collection of smaller open source resources I've been working on. They're licensed under MIT.
A git-page of all my resources is here: https://git.lumen.sh/Fierelier/mta-resources

[insanity] - Project Insanity
This is a collection of resources focused on making the gameplay more nuts. It makes the gameplay faster paced, more similar to a first person shooter. Most resources can be used separately, some depend on another.

Spoiler

insanity-animdisabler
"Disables" certain animations, like the jump wind-up, and some transition animations, like going from running to completely stopped.

insanity-animspeed
Speeds up certain animations, mostly climbing animations.

insanity-dualwieldpickup
Requires: insanity-weapons
If you pick up two of the same weapon, they're dual wielded.

insanity-falldamage
Removes minor fall damage.

insanity-glitches
Re-enables many of GTA's glitches.

insanity-gravity
Lowers the gravity by 33%.

insanity-movement
Allows you to turn at any time, similar to GTA Vice City. You can walk backwards with one-handed weapons and still shoot them.

insanity-roll
Roll when taking fall damage, instead of stumbling, similar to GTA Vice City. VRolling.ifp is sourced from the "V Style Rolling" mod.

insanity-walkstyle
Uses CJ's sneaking walkstyle, which allows running with two-handed weapons.

insanity-weapons
Overhauls weapon stats. Standard and gangster skill are now the same as hitman skill, but without dual wielding. Hitman skill has dual wielding on almost every weapon now (MP5, AK-47, etc). This is mostly supposed to be used alongside insanity-dualwieldpickup, but can be used without it.


[vehicles]
Resources that affect vehicles.

Spoiler

avelocity
Dampens the turn velocity a bit, makes cars feel heavier. Recommended to be used with insanity-gravity.

camshake
Makes the camera shake when driving fast.


[misc]
Miscellaneous resources.

Spoiler

iv-pickups
Requires:  customblips
Spawns pickups on the map, similar to GTA IV. This is pretty unoptimized right now. The blip icons sourced from SA:MP, the path points are sourced from GTA:SA.


Download

Edited by Fierelier
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