stscripter Posted February 7, 2022 Share Posted February 7, 2022 I've been trying to use setSoundPosition for a long time, this happens when I use remote links in playSound3D. Examples I used : From what was explained on the wiki you would have to pause, set the position, and unpause. addEventHandler("onClientSoundStream", root, function() for object,sound in pairs(Global.Music) do if sound == source then setSoundPaused(source, true) setSoundPosition(source, 20000) setSoundPaused(source, false) break end end end) Link to comment
Moderators IIYAMA Posted February 7, 2022 Moderators Share Posted February 7, 2022 1 hour ago, stscripter said: I've been trying to use setSoundPosition for a long time, this happens when I use remote links in playSound3D. And if you use this event? https://wiki.multitheftauto.com/wiki/OnClientSoundFinishedDownload Link to comment
stscripter Posted February 8, 2022 Author Share Posted February 8, 2022 (edited) I'll try 9 hours ago, IIYAMA said: And if you use this event? https://wiki.multitheftauto.com/wiki/OnClientSoundFinishedDownload It didn't work with the playSound3D function. Edited February 8, 2022 by stscripter Link to comment
Moderators IIYAMA Posted February 8, 2022 Moderators Share Posted February 8, 2022 6 hours ago, stscripter said: It didn't work with the playSound3D function. In that case, try to make a bug report. And cache the audio files for now on the server. (For clients to dowload from) Link to comment
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