Fory Posted January 7, 2022 Share Posted January 7, 2022 (edited) Hello everyone! My problem, how I did it a stat panel "/stat [id] it's working, the player shows your data, on the other hand and I got it ready buttons, -goto (to the player teleport) -gethere (player to yourself telepor) -fixveh (fixes the vehicle) -unflip (let him turn the vehicle upside down) -vhspawn (teleport to the city hall) and from among these the vhspawn button, unflip, fixveh, these work, the goto and the gethere command that trouble, that to myself teleport, and myself teleport self to myself. I would like it, that some müködjön, that for who I take it the stat-let ját do the command on that player Script: Server --GETHERE function getHere(thePlayer, target) if (exports.las_global:isPlayerSeged(thePlayer)) then if showingPlayer then local logged = getElementData(showingPlayer, "loggedin") if (logged==0) then outputChatBox("the player is not login", thePlayer, 255, 0 , 0, true) else local x, y, z = getElementPosition(thePlayer) local interior = getElementInterior(thePlayer) local dimension = getElementDimension(thePlayer) local r = getPedRotation(thePlayer) setCameraInterior(showingPlayer, interior) -- Maths calculations to stop the target being stuck in the player x = x + ( ( math.cos ( math.rad ( r ) ) ) * 2 ) y = y + ( ( math.sin ( math.rad ( r ) ) ) * 2 ) if (isPedInVehicle(showingPlayer)) then local veh = getPedOccupiedVehicle(showingPlayer) setElementAngularVelocity(veh, 0, 0, 0) setElementPosition(veh, x, y, z + 1) setTimer(setElementAngularVelocity, 50, 20, veh, 0, 0, 0) setElementInterior(veh, interior) setElementDimension(veh, dimension) else setElementPosition(showingPlayer, x, y, z) setElementInterior(showingPlayer, interior) setElementDimension(showingPlayer, dimension) end outputChatBox("Sikeresen magadhoz teleportáltad 'succes'", thePlayer,0,255,0,true) end end end end addEvent("getHere", true) addEventHandler("getHere", getRootElement(), getHere) --GOTO function gotoPlayer(thePlayer, target) if getElementData(thePlayer, "adminlevel") > 1 then if showingPlayer then local logged = getElementData(showingPlayer, "loggedin") if (logged==0) then outputChatBox("the player is not login", thePlayer, 255, 0 , 0, true) else local x, y, z = getElementPosition(showingPlayer) local interior = getElementInterior(showingPlayer) local dimension = getElementDimension(showingPlayer) local r = getPedRotation(showingPlayer) -- Maths calculations to stop the player being stuck in the target x = x + ( ( math.cos ( math.rad ( r ) ) ) * 2 ) y = y + ( ( math.sin ( math.rad ( r ) ) ) * 2 ) setCameraInterior(thePlayer, interior) if (isPedInVehicle(thePlayer)) then local veh = getPedOccupiedVehicle(thePlayer) setElementAngularVelocity(veh, 0, 0, 0) setElementInterior(thePlayer, interior) setElementDimension(thePlayer, dimension) setElementInterior(veh, interior) setElementDimension(veh, dimension) setElementPosition(veh, x, y, z + 1) warpPedIntoVehicle ( thePlayer, veh ) setTimer(setElementAngularVelocity, 50, 20, veh, 0, 0, 0) else setElementPosition(thePlayer, x, y, z) setElementInterior(thePlayer, interior) setElementDimension(thePlayer, dimension) end outputChatBox("Elteleportáltál a kiválasztott játékoshoz 'succes'", thePlayer,0,255,0,true) end end end end addEvent("gotoPlayer", true) addEventHandler("gotoPlayer", getRootElement(), gotoPlayer) the showingPlayer that's it at who I look (theoretically) CLIENT --GOTO function buttonClicks2(button, state) if statpanelOpened then if button == "left" and state == "down" then if not countSelector then if isInSlot(sx/2+200, sy/2-260/2, 180,25) then triggerServerEvent("gotoPlayer", localPlayer, showingPlayer) currentTab = 1 scrollData = 0 scrollData2 = 0 end end end end end addEventHandler("onClientClick", getRootElement(), buttonClicks2) -GETHERE function buttonClicks4(button, state) if statpanelOpened then if button == "left" and state == "down" then if not countSelector then if isInSlot(sx/2+200, sy/2-180/2, 180,25) then triggerServerEvent("getHere", localPlayer, showingPlayer) currentTab = 1 scrollData = 0 scrollData2 = 0 end end end end end addEventHandler("onClientClick", getRootElement(), buttonClicks4) Edited January 7, 2022 by Fory Link to comment
NeXuS™ Posted January 7, 2022 Share Posted January 7, 2022 Heya. Your arg "showingPlayer" is existing on the client-side. Right now you are triggering the server-sided event with the showingPlayer argument which is "thePlayer" on server-side. You will have to pass localPlayer and showingPlayer both, which will be thePlayer and target on server-side if I'm looking at it correctly. For future reference, please include errors, and also read our debugging tutorial please. Link to comment
Fory Posted January 7, 2022 Author Share Posted January 7, 2022 the debug writes nothing, in fact the showingPlayer, it targetPlayer function getAdminPanel(thePlayer, commandName, targetPlayer) if targetPlayer then local targetPlayer, targetPlayerName = exports.las_global:findPlayerByPartialNick(thePlayer, targetPlayer) if not (targetPlayer) then outputChatBox("#d75959[LasMTA]:#ffffff Nincs ilyen játékos.", thePlayer, 255, 255, 255, true) return end showingPlayer = targetPlayer else showingPlayer = thePlayer end triggerClientEvent(thePlayer, "statpanelOpen", thePlayer, showingPlayer) end addCommandHandler("stat", getAdminPanel, false, false) Link to comment
NeXuS™ Posted January 7, 2022 Share Posted January 7, 2022 So if I understand right, showingPlayer is set on server-side as a variable, but still, on your trigger you are checking the targetted player's admin level. Debugging goes a long way, not just /debugscript 3. Link to comment
Fory Posted January 7, 2022 Author Share Posted January 7, 2022 the Client-in too the showingPlayer is in him --CLINET SIDE function statpanelOpen(showP) if showStats then showStats = false showingPlayer = false statpanelOpened = false else showStats = true if showP ~= localPlayer then showingPlayer = showP else showingPlayer = localPlayer end statpanelOpened = true end end addEvent("statpanelOpen", true) addEventHandler("statpanelOpen", root, statpanelOpen) the /debugscript 3 write nothing. the goto-ra I click then teleportál, only that trouble, that to myself, Link to comment
NeXuS™ Posted January 7, 2022 Share Posted January 7, 2022 triggerServerEvent("getHere", localPlayer, showingPlayer) function getHere(thePlayer, target) if (exports.las_global:isPlayerSeged(thePlayer)) then You are checking the target player's admin level as I explained above and I also said that debugging isn't just /debugscript 3. Link to comment
The_GTA Posted January 7, 2022 Share Posted January 7, 2022 (edited) Hello Fory, your code does contain some variable flaws as @NeXuS™ has already mentioned. From what I gather you are messing up parameter associations for both remote event handlers "getHere" and "gotoPlayer". The actual function signature for both event handlers should be as follows: ... function getHere(showingPlayer) thePlayer = source ... end ... function gotoPlayer(showingPlayer) thePlayer = source ... end Edited January 7, 2022 by The_GTA Link to comment
Fory Posted February 8, 2022 Author Share Posted February 8, 2022 Excuse me, that onto him I answer 2 months, but I did not find the time for him. I say thank you your help, faultless one nicely! Link to comment
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