Arshin Posted October 30, 2021 Share Posted October 30, 2021 Hi, does it feel like a change players' FPS by editing this function? setFarClipDistance Link to comment
Skully Posted October 30, 2021 Share Posted October 30, 2021 If you are asking whether it impacts framerate - yes; you are increasing the maximum distance of area to be rendered in. As such, reducing the distance will increase framerate. Link to comment
Arshin Posted October 30, 2021 Author Share Posted October 30, 2021 17 minutes ago, Skully said: If you are asking whether it impacts framerate - yes; you are increasing the maximum distance of area to be rendered in. As such, reducing the distance will increase framerate. In general for the best experience and FPS for low PC how much distance for this function ? Link to comment
Skully Posted October 31, 2021 Share Posted October 31, 2021 (edited) 49 minutes ago, Arshin said: In general for the best experience and FPS for low PC how much distance for this function ? Leave it at the default value, or you can implement a setting that can be toggled for players to reduce it just a little below the default (400). If I'm not mistaken, this setting takes into consideration what the player's client has set their draw distance too in MTA settings as well, so you shouldn't rely on this for the sole purpose of increasing FPS; if a player wants to increase framerate by draw distance, they can reduce it in their own MTA settings. Edited October 31, 2021 by Skully Link to comment
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