Guest Posted May 10, 2006 Posted May 10, 2006 heres some features I would really like to see in the Map editor: - selection of multiple objects at once + duplicating - custom made track pieces - Using bits of road and land from SA makes very messy maps, include some new geometry so that custom made tracks can be put together much more easily - have them snap together too? - alternate checkpoints - so people can have a choice in the route they take, left or right, or by air/sea instead of by road. For example, you drive through the 3rd checkpoint, and there's 2 checkpoints ahead (both designated as the 4th checkpoint) - you drive through either one, they both disappear, and then you drive on to the 5th checkpoint. - drop the mouse sensitivity in the map editor a bit - the object/checkpoint draw distance in the map editor is very low for no reason (much lower than when actually playing the game), increase it please. - a toolbar maybe? have a button that changes from using the 3D yellow light spot as a cursor to using the standard GUI cursor - so buttons can be clicked on a toolbar. also (off topic): a server side (or map specific?) option to disable car-car collision detections would be cool - it would be like a time trial racing mode that wouldn't be ruined by bad laggers/pingers. good job with mta so far.
Kamazy Posted May 10, 2006 Posted May 10, 2006 - selection of multiple objects at once + duplicating This would be usefull. - custom made track pieces - Using bits of road and land from SA makes very messy maps, include some new geometry so that custom made tracks can be put together much more easily - have them snap together too? It qould be posible but a mod would be needed and everyone would need to have the same mod. - alternate checkpoints - so people can have a choice in the route they take, left or right, or by air/sea instead of by road. For example, you drive through the 3rd checkpoint, and there's 2 checkpoints ahead (both designated as the 4th checkpoint) - you drive through either one, they both disappear, and then you drive on to the 5th checkpoint. This is an GREAT idea! drop the mouse sensitivity in the map editor a bit Hmm... I don't find it to be a problem. - the object/checkpoint draw distance in the map editor is very low for no reason (much lower than when actually playing the game), increase it please. Is it? I didn't notice. - a toolbar maybe? have a button that changes from using the 3D yellow light spot as a cursor to using the standard GUI cursor - so buttons can be clicked on a toolbar. A mouse would be nice but everything else is good. also (off topic): a server side (or map specific?) option to disable car-car collision detections would be cool - it would be like a time trial racing mode that wouldn't be ruined by bad laggers/pingers. Removing collision for race map would help ALOT with all kind of problems. (Best idea)
Guest Posted May 10, 2006 Posted May 10, 2006 It qould be posible but a mod would be needed and everyone would need to have the same mod. lol MTA IS a mod, just include the geometry with the next version of MTA
Kamazy Posted May 10, 2006 Posted May 10, 2006 I am making a mod for MTA:DM but i don't think they are adding that kind of mods to MTA yet. [edit] And mta is more of an add-on to GTA not a mod. Cuz MTA doesn't change any GTA files.
Guest Posted May 10, 2006 Posted May 10, 2006 They added the 3D objects for repair/nitro/vehiclechange pickups. i think adding some geometry shouldnt be too hard. MTA has complete control over GTA SA, surely they could just hijack the loading sequence to include models/geometry from a separate MTA file. The main problems they would have is actually making the custom geometry - I don't think they have a 3D designer on the team? Once it's been made it would then have to be put in a format that could be read by GTA SA.... Textures would have to be made too... I don't know enough about that stuff to comment really.
Kamazy Posted May 10, 2006 Posted May 10, 2006 I think to make working geometry with collision they need to be in the gta3.img(Has all models/collisions in it) a new IDE(to make gta know that extra models have need added) and IPL(where you model is in the world {optional}) file also. But if they can make it to real files from a remote directory and work in game it would be nice.
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