Guest Posted May 10, 2006 Share Posted May 10, 2006 heres some features I would really like to see in the Map editor: - selection of multiple objects at once + duplicating - custom made track pieces - Using bits of road and land from SA makes very messy maps, include some new geometry so that custom made tracks can be put together much more easily - have them snap together too? - alternate checkpoints - so people can have a choice in the route they take, left or right, or by air/sea instead of by road. For example, you drive through the 3rd checkpoint, and there's 2 checkpoints ahead (both designated as the 4th checkpoint) - you drive through either one, they both disappear, and then you drive on to the 5th checkpoint. - drop the mouse sensitivity in the map editor a bit - the object/checkpoint draw distance in the map editor is very low for no reason (much lower than when actually playing the game), increase it please. - a toolbar maybe? have a button that changes from using the 3D yellow light spot as a cursor to using the standard GUI cursor - so buttons can be clicked on a toolbar. also (off topic): a server side (or map specific?) option to disable car-car collision detections would be cool - it would be like a time trial racing mode that wouldn't be ruined by bad laggers/pingers. good job with mta so far. Link to comment
Kamazy Posted May 10, 2006 Share Posted May 10, 2006 - selection of multiple objects at once + duplicating This would be usefull. - custom made track pieces - Using bits of road and land from SA makes very messy maps, include some new geometry so that custom made tracks can be put together much more easily - have them snap together too? It qould be posible but a mod would be needed and everyone would need to have the same mod. - alternate checkpoints - so people can have a choice in the route they take, left or right, or by air/sea instead of by road. For example, you drive through the 3rd checkpoint, and there's 2 checkpoints ahead (both designated as the 4th checkpoint) - you drive through either one, they both disappear, and then you drive on to the 5th checkpoint. This is an GREAT idea! drop the mouse sensitivity in the map editor a bit Hmm... I don't find it to be a problem. - the object/checkpoint draw distance in the map editor is very low for no reason (much lower than when actually playing the game), increase it please. Is it? I didn't notice. - a toolbar maybe? have a button that changes from using the 3D yellow light spot as a cursor to using the standard GUI cursor - so buttons can be clicked on a toolbar. A mouse would be nice but everything else is good. also (off topic): a server side (or map specific?) option to disable car-car collision detections would be cool - it would be like a time trial racing mode that wouldn't be ruined by bad laggers/pingers. Removing collision for race map would help ALOT with all kind of problems. (Best idea) Link to comment
Guest Posted May 10, 2006 Share Posted May 10, 2006 It qould be posible but a mod would be needed and everyone would need to have the same mod. lol MTA IS a mod, just include the geometry with the next version of MTA Link to comment
Kamazy Posted May 10, 2006 Share Posted May 10, 2006 I am making a mod for MTA:DM but i don't think they are adding that kind of mods to MTA yet. [edit] And mta is more of an add-on to GTA not a mod. Cuz MTA doesn't change any GTA files. Link to comment
Guest Posted May 10, 2006 Share Posted May 10, 2006 They added the 3D objects for repair/nitro/vehiclechange pickups. i think adding some geometry shouldnt be too hard. MTA has complete control over GTA SA, surely they could just hijack the loading sequence to include models/geometry from a separate MTA file. The main problems they would have is actually making the custom geometry - I don't think they have a 3D designer on the team? Once it's been made it would then have to be put in a format that could be read by GTA SA.... Textures would have to be made too... I don't know enough about that stuff to comment really. Link to comment
Kamazy Posted May 10, 2006 Share Posted May 10, 2006 I think to make working geometry with collision they need to be in the gta3.img(Has all models/collisions in it) a new IDE(to make gta know that extra models have need added) and IPL(where you model is in the world {optional}) file also. But if they can make it to real files from a remote directory and work in game it would be nice. Link to comment
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