Gaimo Posted June 16, 2021 Posted June 16, 2021 All function related to physics are unavailable yet right? local terrainData = { 3,3,3,3, 3,0,0,3, 3,0,0,3, 3,3,3,3, } local terrainShape = physicsCreateShape(physics, "heightfieldterrain", 4,4, terrainData) local terrain = physicsCreateStaticCollision(terrainShape) physicsSetProperties(terrain, "position", 0,0,5) physicsSetProperties(terrain, "scale", 5,5,1) -- in terrain, sets mesh density, now mesh has size 20x20units, one vertex every 5 units With this script plus shader it would be possible to create custom terrains, right?
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