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[Help] How to create marker only for local player?


Turbesz

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Posted

i tried with table, but does not work, create for all player, when i type the command

local cpk = {}

function teszt(player)
        cpk[player] = createMarker(1954.52979, -1367.25488, 24.27094, "corona", 1.5, 255, 0, 0, 150)
        addEventHandler("onMarkerHit", cpk[player],felvesz)
end

addCommandHandler("t",teszt)

funny, because in another script this method worked... and now what wrong?

  • Moderators
Posted

Since it's not client side, you can't create it only for "localPlayer".

The only thing what you can do to make visible only for "player" who used the command.

You have to use createMarker's 10th parameter.

Quote
  • visibleTo: This defines which elements can see the marker. Defaults to visible to everyone. See visibility.

 

Posted
1 minute ago, Patrick said:

Since it's not client side, you can't create it only for "localPlayer".

I know, but i've used before this method with table and then the markers or peds appeared only to the player. Now when i change the createMarker to createPed, the ped also appears to everyone... with table.

  • Moderators
Posted
3 minutes ago, Turbesz said:

I know, but i've used before this method with table and then the markers or peds appeared only to the player. Now when i change the createMarker to createPed, the ped also appears to everyone... with table.

This is not how it works. Tables are not affect element visibility.

Probably you did it on client-side, where everything created only for "localPlayer".

  • Like 1
Posted
11 minutes ago, Patrick said:

This is not how it works. Tables are not affect element visibility.

Probably you did it on client-side, where everything created only for "localPlayer".

Oh, i got it. And how can i solve it the onMarkerHit event for players? Because remove the marker from all players, if a player hit that.

function felvesz(thePlayer, md)
setElementData( thePlayer, 'm', source)
    if getElementType(thePlayer) == "vehicle" then
	destroyElement(getElementData(thePlayer, 'm') ) 
    end
end

 

  • Moderators
Posted
46 minutes ago, Turbesz said:

Oh, i got it. And how can i solve it the onMarkerHit event for players? Because remove the marker from all players, if a player hit that.


function felvesz(thePlayer, md)
setElementData( thePlayer, 'm', source)
    if getElementType(thePlayer) == "vehicle" then
	destroyElement(getElementData(thePlayer, 'm') ) 
    end
end

 

 

People who can't see the marker, can hit it?

Try to check is marker visible for "thePlayer" first, with isElementVisibleTo.

  • Thanks 1

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