King021 Posted March 25, 2021 Share Posted March 25, 2021 Quero deixar meu painel dx em modo rainbow ou fazer tipo uma opcao pra ficar trocando de cor tipo aqueles teclado da razer tlg Meu DX (Tem mais de 1 aba) function PainelKing () if aba == "aba1" then dxDrawLine((screenW * 0.7839) - 1, (screenH * 0.2944) - 1, (screenW * 0.7839) - 1, screenH * 0.9704, tocolor(255, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9589, (screenH * 0.2944) - 1, (screenW * 0.7839) - 1, (screenH * 0.2944) - 1, tocolor(255, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.7839) - 1, screenH * 0.9704, screenW * 0.9589, screenH * 0.9704, tocolor(255, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9589, screenH * 0.9704, screenW * 0.9589, (screenH * 0.2944) - 1, tocolor(255, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.7839, screenH * 0.2944, screenW * 0.1750, screenH * 0.6759, tocolor(0, 0, 0, 202), false) dxDrawRectangle(screenW * 0.7839, screenH * 0.2944, screenW * 0.1750, screenH * 0.0130, tocolor(1, 0, 0, 254), false) dxDrawRectangle(screenW * 0.7839, screenH * 0.3074, screenW * 0.1750, screenH * 0.0083, tocolor(231, 0, 0, 254), false) dxDrawText("TROPA DO JURAMENTO", screenW * 0.7839, screenH * 0.2935, screenW * 0.9589, screenH * 0.3046, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawImage(screenW * 0.7891, screenH * 0.2954, screenW * 0.0083, screenH * 0.0102, ":admin/client/images/flags/br.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(screenW * 0.9453, screenH * 0.2954, screenW * 0.0083, screenH * 0.0102, ":admin/client/images/flags/br.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.3250) - 1, (screenW * 0.8073) - 1, screenH * 0.3833, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.3250) - 1, (screenW * 0.8073) - 1, (screenH * 0.3250) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.3833, screenW * 0.9396, screenH * 0.3833, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.3833, screenW * 0.9396, (screenH * 0.3250) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.3250, screenW * 0.1323, screenH * 0.0583, tocolor(255, 0, 0, 254), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.3991) - 1, (screenW * 0.8073) - 1, screenH * 0.4574, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.3991) - 1, (screenW * 0.8073) - 1, (screenH * 0.3991) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.4574, screenW * 0.9396, screenH * 0.4574, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.4574, screenW * 0.9396, (screenH * 0.3991) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.3991, screenW * 0.1323, screenH * 0.0583, tocolor(135, 0, 0, 254), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.4778) - 1, (screenW * 0.8073) - 1, screenH * 0.5361, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.4778) - 1, (screenW * 0.8073) - 1, (screenH * 0.4778) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.5361, screenW * 0.9396, screenH * 0.5361, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.5361, screenW * 0.9396, (screenH * 0.4778) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.4778, screenW * 0.1323, screenH * 0.0583, tocolor(135, 0, 0, 254), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.5546) - 1, (screenW * 0.8073) - 1, screenH * 0.6130, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.5546) - 1, (screenW * 0.8073) - 1, (screenH * 0.5546) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.6130, screenW * 0.9396, screenH * 0.6130, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.6130, screenW * 0.9396, (screenH * 0.5546) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.5546, screenW * 0.1323, screenH * 0.0583, tocolor(135, 0, 0, 254), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.6315) - 1, (screenW * 0.8073) - 1, screenH * 0.6898, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.6315) - 1, (screenW * 0.8073) - 1, (screenH * 0.6315) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.6898, screenW * 0.9396, screenH * 0.6898, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.6898, screenW * 0.9396, (screenH * 0.6315) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.6315, screenW * 0.1323, screenH * 0.0583, tocolor(135, 0, 0, 254), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.7120) - 1, (screenW * 0.8073) - 1, screenH * 0.7704, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.7120) - 1, (screenW * 0.8073) - 1, (screenH * 0.7120) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.7704, screenW * 0.9396, screenH * 0.7704, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.7704, screenW * 0.9396, (screenH * 0.7120) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.7120, screenW * 0.1323, screenH * 0.0583, tocolor(135, 0, 0, 254), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.7963) - 1, (screenW * 0.8073) - 1, screenH * 0.8546, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.7963) - 1, (screenW * 0.8073) - 1, (screenH * 0.7963) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.8546, screenW * 0.9396, screenH * 0.8546, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.8546, screenW * 0.9396, (screenH * 0.7963) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.7963, screenW * 0.1323, screenH * 0.0583, tocolor(135, 0, 0, 254), false) dxDrawLine((screenW * 0.8073) - 1, (screenH * 0.8750) - 1, (screenW * 0.8073) - 1, screenH * 0.9333, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, (screenH * 0.8750) - 1, (screenW * 0.8073) - 1, (screenH * 0.8750) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawLine((screenW * 0.8073) - 1, screenH * 0.9333, screenW * 0.9396, screenH * 0.9333, tocolor(255, 254, 254, 254), 1, false) dxDrawLine(screenW * 0.9396, screenH * 0.9333, screenW * 0.9396, (screenH * 0.8750) - 1, tocolor(255, 254, 254, 254), 1, false) dxDrawRectangle(screenW * 0.8073, screenH * 0.8750, screenW * 0.1323, screenH * 0.0583, tocolor(135, 0, 0, 254), false) dxDrawRectangle(screenW * 0.7839, screenH * 0.9611, screenW * 0.1750, screenH * 0.0083, tocolor(231, 0, 0, 254), false) dxDrawRectangle(screenW * 0.7839, screenH * 0.9481, screenW * 0.1750, screenH * 0.0130, tocolor(1, 0, 0, 254), false) dxDrawText("By-King021", screenW * 0.7839, screenH * 0.9491, screenW * 0.9589, screenH * 0.9602, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("Player", screenW * 0.8089, screenH * 0.3278, screenW * 0.9370, screenH * 0.3787, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Armas", screenW * 0.8073, screenH * 0.4028, screenW * 0.9354, screenH * 0.4537, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Veiculos", screenW * 0.8094, screenH * 0.4815, screenW * 0.9375, screenH * 0.5324, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Teleporte", screenW * 0.8094, screenH * 0.5583, screenW * 0.9375, screenH * 0.6093, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("God Mod", screenW * 0.8094, screenH * 0.6352, screenW * 0.9375, screenH * 0.6861, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Virar admin", screenW * 0.8094, screenH * 0.7157, screenW * 0.9375, screenH * 0.7667, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Anuncio", screenW * 0.8094, screenH * 0.8000, screenW * 0.9375, screenH * 0.8509, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Explodir todos os veiculos", screenW * 0.8094, screenH * 0.8787, screenW * 0.9375, screenH * 0.9296, tocolor(255, 255, 255, 255), 0.80, "pricedown", "center", "center", false, false, false, false, false) Link to comment
Other Languages Moderators Lord Henry Posted March 25, 2021 Other Languages Moderators Share Posted March 25, 2021 Um painel assim seria bem horrível em design e com certeza iria incomodar o usuário. Mas se quer fazer mesmo assim, você pode simplesmente trocar todos os tocolor (...) por uma variável. Dai vc apenas tem que ficar mudando essa variável para alterar a cor do painel inteiro. 1 Link to comment
King021 Posted March 26, 2021 Author Share Posted March 26, 2021 20 hours ago, Lord Henry said: Um painel assim seria bem horrível em design e com certeza iria incomodar o usuário. Mas se quer fazer mesmo assim, você pode simplesmente trocar todos os tocolor (...) por uma variável. Dai vc apenas tem que ficar mudando essa variável para alterar a cor do painel inteiro. é eu acabei percebendo quando fui tentar fazer,agora tipo quero fazer pra quando eu passar o mouse por cima dos botao ficar branco sabe? os botao seria o dxDrawnRectangle, Tbm queria saber como faço pra quando eu clicar na funçao ela trocar de cor exemplo MODO DEUS OFF ai quando clicar fica verde e MODO DEUS ON Link to comment
Other Languages Moderators Lord Henry Posted March 26, 2021 Other Languages Moderators Share Posted March 26, 2021 (edited) Só criar uma condição junto do dxDraw. Se o mouse estiver em cima do elemento, cria ele com tal cor, caso contrário cria com outra. Você vai precisar da função útil isMouseInPosition Exemplo maroto: local sX, sY = guiGetScreenSize() -- Obtém a resolução do jogador. showCursor (true) -- Mostra o cursor na tela. function isMouseInPosition ( x, y, width, height ) -- Código-fonte da função útil. Obs: Não funciona para textos, use a versão alternativa para isso. if ( not isCursorShowing( ) ) then return false end local sx, sy = guiGetScreenSize ( ) local cx, cy = getCursorPosition ( ) local cx, cy = ( cx * sx ), ( cy * sy ) return ( ( cx >= x and cx <= x + width ) and ( cy >= y and cy <= y + height ) ) end addEventHandler ("onClientRender", root, function () -- Executa essa função a cada frame, para manter o retângulo visível. if (isMouseInPosition (sX/2, sY/2, 100, 50)) then -- Coloca os mesmos parâmetros usados para criar o DX. dxDrawRectangle (sX/2, sY/2, 100, 50, 0xFFFFFFFF) -- Se o mouse está em cima da área do retângulo, então cria ele na cor branca. else -- Se o mouse não está em cima do retângulo, então: dxDrawRectangle (sX/2, sY/2, 100, 50, 0xFF808080) -- Cria ele em cinza. end end) Outra forma que dá pra fazer, mais compacta é você declarar a condição dentro do próprio parâmetro de cor. addEventHandler ("onClientRender", root, function () -- Executa essa função a cada frame, para manter o retângulo visível. dxDrawRectangle (sX/2, sY/2, 100, 50, (isMouseInPosition (sX/2, sY/2, 100, 50) and 0xFFFFFFFF) or 0xFF808080) -- Se o mouse está em cima da área do retângulo, então cria ele na cor branca, caso contrário cria na cor cinza. end) Edited March 26, 2021 by Lord Henry Link to comment
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