raynner Posted March 24, 2021 Posted March 24, 2021 Hello I am wanting to create a shader so that when the player is shot he creates marks of shots on the player's body but I don't know what the name of texture should be used in engineApplyShaderToWorldTexture (myShader, "I don't know the name") don´t is necessari
Moderators Patrick Posted March 24, 2021 Moderators Posted March 24, 2021 Hi, you can use this resource to find texture names: https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names community profile | map converters | map images | pDownloader | pAttach | model encrypter
raynner Posted March 24, 2021 Author Posted March 24, 2021 this is of no use to me if it were I wouldn't be here as far as i know i have 2 ways to do this using dximages and fixing them at the shooting sites or some way of adding a texture on top of the other via a shader without replacing, but rather adding some new texture without modifying the txd don´t is necessari
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