raynner Posted March 24, 2021 Posted March 24, 2021 Hello I am wanting to create a shader so that when the player is shot he creates marks of shots on the player's body but I don't know what the name of texture should be used in engineApplyShaderToWorldTexture (myShader, "I don't know the name")
Moderators Patrick Posted March 24, 2021 Moderators Posted March 24, 2021 Hi, you can use this resource to find texture names: https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names
raynner Posted March 24, 2021 Author Posted March 24, 2021 this is of no use to me if it were I wouldn't be here as far as i know i have 2 ways to do this using dximages and fixing them at the shooting sites or some way of adding a texture on top of the other via a shader without replacing, but rather adding some new texture without modifying the txd
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