SToR1314 Posted March 13, 2021 Share Posted March 13, 2021 (edited) I made a level system with images, let me explain what it does is that when you go to the next level, an image is put, that's all, the problem is that I can't find the way to see the image when I log in or start the code. I hope I have explained I am using the google translator. Help me please I'm a scrippting newbe Spoiler ----------------- STATS-------------------------- stat = {10, 60, 70, 80, 90, 100, 110, 120, 125, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430} ------------------------------------------------------- --setElementData(root, "Zo. Kills", 0) --setElementData(root, "lev", 0) ------------------------------------------------------- --local playerName = getPlayerName(localPlayer):gsub("#%x%x%x%x%x%x","") --local player = getPlayerFromName(localPlayer) local playerMoney = getPlayerMoney ( localPlayer ) --local team = getTeamName (localPlayer) -------------------------------------------------------------------------------------------------------------------- TEXT/GUI STUFF function resourceStart () bindKey ("F3", "down", menuShow) end addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) -- function menuShow () visableornot = guiGetVisible (venta) if (visableornot == true) then guiSetVisible (venta, false) --showCursor (false) end if (visableornot == false) then guiSetVisible (venta, true) --showCursor (true) end end --:zombiestat/ local screenSizex, screenSizey = guiGetScreenSize() local screenW, screenH = guiGetScreenSize() venta = guiCreateStaticImage(10, (screenH - 277) / 2, 175, 277, ":Login/images/background_news.png", false) guiSetVisible(venta, false) ima = guiCreateStaticImage(46, 25, 91, 77, "Rank_00.png", false, venta) guiSetVisible(ima, false) -- ima1 = guiCreateStaticImage(46, 25, 91, 77, "Rank_01.png", false, venta) guiSetVisible(ima1, false) -- ima2 = guiCreateStaticImage(46, 25, 91, 77, "Rank_02.png", false, venta) guiSetVisible(ima2, false) -- ima3 = guiCreateStaticImage(46, 25, 91, 77, "Rank_03.png", false, venta) guiSetVisible(ima3, false) -- ima4 = guiCreateStaticImage(46, 25, 91, 77, "Rank_04.png", false, venta) guiSetVisible(ima4, false) -- ima5 = guiCreateStaticImage(46, 25, 91, 77, "Rank_05.png", false, venta) guiSetVisible(ima5, false) -- ima6 = guiCreateStaticImage(46, 25, 91, 77, "Rank_06.png", false, venta) guiSetVisible(ima6, false) -- ima7 = guiCreateStaticImage(46, 25, 91, 77, "Rank_07.png", false, venta) guiSetVisible(ima7, false) -- ima8 = guiCreateStaticImage(46, 25, 91, 77, "Rank_08.png", false, venta) guiSetVisible(ima8, false) -- ima9 = guiCreateStaticImage(46, 25, 91, 77, "Rank_09.png", false, venta) guiSetVisible(ima9, false) -- ima10 = guiCreateStaticImage(46, 25, 91, 77, "10.png", false, venta) guiSetVisible(ima10, false) -- ima11 = guiCreateStaticImage(46, 25, 91, 77, "11.png", false, venta) guiSetVisible(ima11, false) -- ima12 = guiCreateStaticImage(46, 25, 91, 77, "12.png", false, venta) guiSetVisible(ima12, false) -- ima13 = guiCreateStaticImage(46, 25, 91, 77, "13.png", false, venta) guiSetVisible(ima13, false) -- ima14 = guiCreateStaticImage(46, 25, 91, 77, "14.png", false, venta) guiSetVisible(ima14, false) -- ima15 = guiCreateStaticImage(46, 25, 91, 77, "15.png", false, venta) guiSetVisible(ima15, false) -- ima16 = guiCreateStaticImage(46, 25, 91, 77, "16.png", false, venta) guiSetVisible(ima16, false) -- ima17 = guiCreateStaticImage(46, 25, 91, 77, "17.png", false, venta) guiSetVisible(ima17, false) -- ima18 = guiCreateStaticImage(46, 25, 91, 77, "18.png", false, venta) guiSetVisible(ima18, false) -- ima19 = guiCreateStaticImage(46, 25, 91, 77, "19.png", false, venta) guiSetVisible(ima19, false) -- ima20 = guiCreateStaticImage(46, 25, 91, 77, "20.png", false, venta) guiSetVisible(ima20, false) -- ima21 = guiCreateStaticImage(46, 25, 91, 77, "21.png", false, venta) guiSetVisible(ima21, false) -- ima22 = guiCreateStaticImage(46, 25, 91, 77, "22.png", false, venta) guiSetVisible(ima22, false) -- ima23 = guiCreateStaticImage(46, 25, 91, 77, "23.png", false, venta) guiSetVisible(ima23, false) -- ima24 = guiCreateStaticImage(46, 25, 91, 77, "24.png", false, venta) guiSetVisible(ima24, false) -- ima25 = guiCreateStaticImage(46, 25, 91, 77, "25.png", false, venta) guiSetVisible(ima25, false) -- ima26 = guiCreateStaticImage(46, 25, 91, 77, "26.png", false, venta) guiSetVisible(ima26, false) -- ima27 = guiCreateStaticImage(46, 25, 91, 77, "27.png", false, venta) guiSetVisible(ima27, false) -- ima28 = guiCreateStaticImage(46, 25, 91, 77, "28.png", false, venta) guiSetVisible(ima28, false) -- ima29 = guiCreateStaticImage(46, 25, 91, 77, "29.png", false, venta) guiSetVisible(ima29, false) -- ima30 = guiCreateStaticImage(46, 25, 91, 77, "30.png", false, venta) guiSetVisible(ima30, false) -- ima31 = guiCreateStaticImage(46, 25, 91, 77, "31.png", false, venta) guiSetVisible(ima31, false) -- ima32 = guiCreateStaticImage(46, 25, 91, 77, "32.png", false, venta) guiSetVisible(ima32, false) -- ima33 = guiCreateStaticImage(46, 25, 91, 77, "33.png", false, venta) guiSetVisible(ima33, false) -- label1 = guiCreateLabel(10, 171, 155, 15, "Zombie Kills: "..getElementData(localPlayer, "Zo. Kills"), false, venta) guiSetFont(label1, "default-bold-small") guiLabelSetColor(label1, 241, 216, 13) -- label2 = guiCreateLabel(10, 102, 62, 20, "Nivel: "..getElementData(localPlayer, "lev"), false, venta) guiSetFont(label2, "default-bold-small") guiLabelSetColor(label2, 254, 0, 0) -- label3 = guiCreateLabel(10, 146, 110, 15, "Nombre:",false, venta) guiSetFont(label3, "default-bold-small") -- label4 = guiCreateLabel(10, 196, 155, 15, "Player Kills:",false, venta) guiSetFont(label4, "default-bold-small") guiLabelSetColor(label4, 0, 191, 253) -- label5 = guiCreateLabel(10, 122, 155, 14, "Money:", false, venta) guiSetFont(label5, "default-bold-small") guiLabelSetColor(label5, 0, 255, 0) label7 = guiCreateLabel(10, 220, 155, 14, "Clan: ", false, venta) guiSetFont(label7, "default-bold-small") guiLabelSetColor(label7, 255, 0, 0) --getTeamName label6 = guiCreateLabel(54, 0, 73, 15, "Stat Jugador", false, venta) guiSetFont(label6, "default-bold-small") guiLabelSetColor(label6, 251, 231, 0) -------- font2 = guiCreateFont("font.otf", 25) --font = guiCreateFont("font.otf", 15) ups = guiCreateLabel(0.4*screenSizex-110,0.5*screenSizey-81.9,500,500, "", false) --lab = guiCreateLabel(0.9*screenSizex-110,0.9*screenSizey-81.5,300,200, "Zombies Killed: "..getElementData(localPlayer, "zombiesKilled").."\n\nLevel: "..getElementData(localPlayer, "lev"), false,venta) --guiSetFont(lab, font) --guiLabelSetColor(lab, 255,0,0) guiSetFont(ups, font2) guiSetVisible(ups, false) -- name = function() if guiGetVisible(label3, true) then guiSetText(label3, "Nombre: " .. getPlayerName(getLocalPlayer()):gsub( "#%x%x%x%x%x%x", "" )) else guiSetText(label3, "Nombre: N/A") end end addEventHandler("onClientRender", getRootElement(), name) -- money = function() if guiGetVisible(label5, true) then guiSetText(label5, "Money: " .. getPlayerMoney(getLocalPlayer()) .. "$") else guiSetText(label5, "Money: N/A") end end addEventHandler("onClientRender", getRootElement(), money) --[[ pla = function() if guiGetVisible(label4, true) then guiSetText(label4, "Player Kills: " .. getElementData(localPlayer, "Oldurme") .. "") else guiSetText(label4, "Player Kills: N/A") end end ]] --addEventHandler("onClientRender", getRootElement(), pla) -- pla2 = function() if ( getPlayerTeam ( localPlayer ) ) then guiSetText ( label7, "Clan: "..getTeamName ( getPlayerTeam ( localPlayer ) ) ) else guiSetText(label7, "Clan: N/A") end end addEventHandler("onClientRender", getRootElement(), pla2) -------------------------------------------------------------------------------------------------------------------- function pedStat(attacker) local dat = getElementData(localPlayer, "Zo. Kills") if getElementData (source, "zombie") == true and attacker == localPlayer then setElementData(localPlayer, "Zo. Kills", dat+1) guiSetText(label1, "Zombie Kills: "..getElementData(localPlayer, "Zo. Kills")) guiSetText(label2, "Nivel: "..getElementData(localPlayer, "lev")) --guiSetVisible(ima, true) end -- if dat == stat[1] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 1) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima1, true) -- elseif dat == stat[2] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 2) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima2, true) guiSetVisible(ima1, false) -- elseif dat == stat[3] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 3) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima3, true) guiSetVisible(ima2, false) elseif dat == stat[4] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 4) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima4, true) guiSetVisible(ima3, false) elseif dat == stat[5] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 5) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima5, true) guiSetVisible(ima4, false) elseif dat == stat[6] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 6) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima6, true) guiSetVisible(ima5, false) -- elseif dat == stat[7] then guiSetVisible(ups, true) --guiSetVisible(ima, false) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 7) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima7, true) guiSetVisible(ima6, false) elseif dat == stat[8] then guiSetVisible(ups, true) --guiSetVisible(ima, false) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 8) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima8, true) guiSetVisible(ima7, false) elseif dat == stat[9] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 9) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima9, true) guiSetVisible(ima8, false) -- elseif dat == stat[10] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 10) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima10, true) guiSetVisible(ima9, false) elseif dat == stat[11] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 11) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima11, true) guiSetVisible(ima10, false) elseif dat == stat[12] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 12) guiSetText(ups,"Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima12, true) guiSetVisible(ima11, false) elseif dat == stat[13] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 13) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima13, true) guiSetVisible(ima12, false) elseif dat == stat[14] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 14) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima14, true) guiSetVisible(ima13, false) elseif dat ==stat[15] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 15) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima15, true) guiSetVisible(ima14, false) elseif dat == stat[16] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 16) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima16, true) guiSetVisible(ima15, false) elseif dat == stat[17] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 17) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima17, true) guiSetVisible(ima16, false) elseif dat == stat[18] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 18) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima18, true) guiSetVisible(ima17, false) elseif dat == stat[19] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 19) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima19, true) guiSetVisible(ima18, false) elseif dat == stat[20] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 20) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima20, true) guiSetVisible(ima19, false) elseif dat == stat[21] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 21) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima21, true) guiSetVisible(ima20, false) elseif dat == stat[22] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 22) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima22, true) guiSetVisible(ima21, false) elseif dat == stat[23] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 23) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima23, true) guiSetVisible(ima22, false) elseif dat == stat[24] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 24) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima24, true) guiSetVisible(ima23, false) elseif dat == stat[25] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 25) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima25, true) guiSetVisible(ima24, false) elseif dat == stat[26] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 26) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima26, true) guiSetVisible(ima25, false) elseif dat == stat[27] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 27) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima27, true) guiSetVisible(ima26, false) elseif dat == stat[28] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 28) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima28, true) guiSetVisible(ima27, false) elseif dat == stat[29] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 29) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima29, true) guiSetVisible(ima28, false) elseif dat == stat[30] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 30) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima30, true) guiSetVisible(ima29, false) elseif dat == stat[31] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 31) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima31, true) guiSetVisible(ima30, false) elseif dat == stat[32] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 32) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima32, true) guiSetVisible(ima31, false) elseif dat == stat[33] then guiSetVisible(ups, true) setTimer(guiSetVisible, 5000, 1, ups, false) setElementData(localPlayer, "lev", 33) guiSetText(ups, "Has subido de Nivel! "..getElementData(localPlayer, "lev")) guiSetVisible(ima33, true) guiSetVisible(ima32, false) end end addEventHandler("onClientPedWasted", root, pedStat) addEventHandler("onClientResourceStart", root, pedStat) -- --------------------- start actualizar function serverData() guiSetText(label1, "Zombie Kills: "..getElementData(localPlayer, "Zo. Kills")) guiSetText (label2, "nivel: "..getElementData(localPlayer, "lev")) end Edited March 13, 2021 by SToR1314 Link to comment
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