Turbesz Posted February 21, 2021 Share Posted February 21, 2021 If i add a tuneable car to my server, the car texture is white... Wth?! How can i fix this? This is the load code: function replaceModel() local txd txd = engineLoadTXD("f90/sultan.txd", 560 ) engineImportTXD(txd,560 ) dff = engineLoadDFF("f90/sultan.dff",560 ) engineReplaceModel(dff,560 ) dff = engineLoadDFF("f90/exh_a_s.dff",1028 ) engineReplaceModel(dff, 1028) dff = engineLoadDFF("f90/exh_c_s.dff", 1029) engineReplaceModel(dff,1029 ) dff = engineLoadDFF("f90/fbmp_a_s.dff", 1169) engineReplaceModel(dff, 1169) dff = engineLoadDFF("f90/fbmp_c_s.dff", 1170) engineReplaceModel(dff, 1170) dff = engineLoadDFF("f90/rbmp_a_s.dff",1141 ) engineReplaceModel(dff,1141 ) dff = engineLoadDFF("f90/rbmp_c_s.dff",1140 ) engineReplaceModel(dff,1140) dff = engineLoadDFF("f90/rf_a_s.dff",1032 ) engineReplaceModel(dff,1032 ) dff = engineLoadDFF("f90/rf_c_s.dff",1033 ) engineReplaceModel(dff, 1033) dff = engineLoadDFF("f90/spl_a_s_b.dff", 1138) engineReplaceModel(dff, 1138) dff = engineLoadDFF("f90/spl_c_s_b.dff",1139 ) engineReplaceModel(dff, 1139) dff = engineLoadDFF("f90/wg_l_a_s.dff", 1026) engineReplaceModel(dff, 1026) dff = engineLoadDFF("f90/wg_l_c_s.dff",1031 ) engineReplaceModel(dff,1031 ) dff = engineLoadDFF("f90/wg_r_a_s.dff",1027 ) engineReplaceModel(dff,1027 ) dff = engineLoadDFF("f90/wg_r_c_s.dff",1030 ) engineReplaceModel(dff, 1030) ------- txd = engineLoadTXD("astonmartin/uranus.txd", 558 ) engineImportTXD(txd,558 ) dff = engineLoadDFF("astonmartin/uranus.dff", 558) engineReplaceModel(dff,558 ) dff = engineLoadDFF("astonmartin/exh_a_u.dff", 1092 ) engineReplaceModel(dff,1092 ) dff = engineLoadDFF("astonmartin/exh_c_u.dff", 1089) engineReplaceModel(dff, 1089) dff = engineLoadDFF("astonmartin/fbmp_a_u.dff", 1166) engineReplaceModel(dff,1166 ) dff = engineLoadDFF("astonmartin/fbmp_c_u.dff", 1165) engineReplaceModel(dff, 1165) dff = engineLoadDFF("astonmartin/rbmp_a_u.dff", 1168) engineReplaceModel(dff, 1168) dff = engineLoadDFF("astonmartin/rbmp_c_u.dff",1167 ) engineReplaceModel(dff,1167 ) dff = engineLoadDFF("astonmartin/rf_a_u.dff", 1088) engineReplaceModel(dff,1088 ) dff = engineLoadDFF("astonmartin/rf_c_u.dff", 1091) engineReplaceModel(dff, 1091) dff = engineLoadDFF("astonmartin/spl_a_u_b.dff",1164 ) engineReplaceModel(dff,1164 ) dff = engineLoadDFF("astonmartin/spl_c_u_b.dff",1163 ) engineReplaceModel(dff,1163 ) dff = engineLoadDFF("astonmartin/wg_l_a_u.dff", 1090) engineReplaceModel(dff, 1090) dff = engineLoadDFF("astonmartin/wg_l_c_u.dff",1093 ) engineReplaceModel(dff,1093 ) dff = engineLoadDFF("astonmartin/wg_r_a_u.dff",1094 ) engineReplaceModel(dff,1094 ) dff = engineLoadDFF("astonmartin/wg_r_c_u.dff",1095 ) engineReplaceModel(dff,1095 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) Sometimes a mta restart fix this, but if i restart the script then again not good... Link to comment
Turbesz Posted February 21, 2021 Author Share Posted February 21, 2021 update: i got this crash when i restart the mods Link to comment
Hydra Posted February 24, 2021 Share Posted February 24, 2021 You use the same variable for all of them, try using something like dff1, dff2, txd1, txd2 etc.. Link to comment
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