Turbesz Posted December 8, 2020 Share Posted December 8, 2020 (edited) local startTime = getTickCount() function ColorMarker() for _,v in pairs(getElementsByType("marker", root, true)) do if getElementData(v,"rgb") == true and isElementOnScreen(v) then local progress = math.fmod(getTickCount() - startTime, 10000) / 10000 local length = interpolateBetween(400, 0, 0, 700, 0, 0, progress, "Linear") local r, g, b = wavelengthToRGBA(length) setMarkerColor(v, r, g, b, 100) end end end addEventHandler("onClientPreRender", getRootElement(), ColorMarker) if i remove that argument, the script works fine. but i think without that can cause lag with many players. there is no errors and warnings in debugscript, then what wrong? Edited December 8, 2020 by Turbesz Link to comment
Moderators Patrick Posted December 8, 2020 Moderators Share Posted December 8, 2020 Hi. I think this function still not works with markers. 1 Link to comment
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