erisP Posted August 11, 2020 Posted August 11, 2020 function onVehicleDamage(attacker, wep, loss, x, y, z, tire) if (exports.team:isPlayerInTeam(source, "TSK") and exports.team:isPlayerInTeam(attacker, "TSK")) then cancelEvent(true) elseif (exports.team:isPlayerInTeam(source, "WSP") and exports.team:isPlayerInTeam(attacker, "WSP")) then cancelEvent(true) end end addEventHandler("onClientVehicleDamage", root, onVehicleDamage) this code doesn't work. what should I do?
Zorgman Posted August 11, 2020 Posted August 11, 2020 The source of onClientVehicleDamage event is the vehicle that got damaged. So your code is checking if the vehicle is in a team - you probably want to run your checks on the vehicle driver instead. You can use player getVehicleOccupant ( vehicle theVehicle, [ int seat=0 ] )
Zorgman Posted August 12, 2020 Posted August 12, 2020 function onVehicleDamage(attacker, wep, loss, x, y, z, tire) if getElementType(attacker) == "player" then if (exports.team:isPlayerInTeam(getVehicleOccupant(source), "TSK") and exports.team:isPlayerInTeam(attacker, "TSK")) then cancelEvent(true) elseif (exports.team:isPlayerInTeam(getVehicleOccupant(source), "WSP") and exports.team:isPlayerInTeam(attacker, "WSP")) then cancelEvent(true) end end end addEventHandler("onClientVehicleDamage", root, onVehicleDamage) This should do it.
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