TrigerSnoop Posted May 22, 2020 Share Posted May 22, 2020 Pessoal estou com um sistema de gps completo, mais ele não exibe os blips alguem poderia me ajudar pf ? local wx, hy = guiGetScreenSize() local gpsX = 250 local gpsY = 196 local mapSizeX = 214 local mapSizeY = 121 local mapX = -7.00 local mapY = hy-gpsY- -1 local playerX = mapX+127 local playerY = mapY+83.5 local playerSizeX = 26 local playerSizeY = 27 local playerSizeX2 = 16 local playerSizeY2 = 16 addEventHandler("onClientResourceStart", getResourceRootElement(),function() xsize = mapSizeX+30 rr = dxCreateRenderTarget(xsize,xsize,true) rr2 = dxCreateRenderTarget(xsize,xsize,true) centerleft = xsize / 2 centertop = mapSizeY / 2 blipsize = 16 end) playerTexture = dxCreateTexture ("images/GPS/player.png","argb",false,"clamp") playerTexture2 = dxCreateTexture ("images/GPS/player.png","argb",false,"clamp") mapTexture = dxCreateTexture ("images/GPS/radar.jpg","argb",false,"clamp") gpsTexture = dxCreateTexture ("images/GPS/gps.png","argb",false,"clamp") function drawPlayersInTeam(x,y) setPlayerHudComponentVisible("radar", false) if not getElementData(getLocalPlayer(),"logedin") then return end if getElementData(getLocalPlayer(),"GPS") < 1 then return end for i, player in ipairs(getElementsByType("player")) do if getElementData(player,"gang") == getElementData(getLocalPlayer(),"gang") and getElementData(localPlayer,"gang") ~= 5000 and player ~= localPlayer and getElementData(player,"GPS") > 0 then local playerx,playery = getElementPosition (player) local _,_,rotplayer = getElementRotation(player) if getDistanceBetweenPoints2D ( x,y,playerx,playery) < 5000 then local markx, marky if x > 0 and y > 0 then markx, marky = centerleft+(math.abs(playerx/2)-math.abs(x/2)), centerleft-(math.abs(playery/2)-math.abs(y/2)) elseif x < 0 and y < 0 then markx, marky = centerleft-(math.abs(playerx/2)-math.abs(x/2)), centerleft+(math.abs(playery/2)-math.abs(y/2)) elseif x < 0 and y > 0 then markx, marky = centerleft-(math.abs(playerx/2)-math.abs(x/2)), centerleft-(math.abs(playery/2)-math.abs(y/2)) elseif x > 0 and y < 0 then markx, marky = centerleft+(math.abs(playerx/2)-math.abs(x/2)), centerleft+(math.abs(playery/2)-math.abs(y/2)) end dxDrawImage(markx-(playerSizeX2/2), marky-(playerSizeY2/2),playerSizeX2,playerSizeY2,playerTexture2,-rotplayer,0,0,tocolor(0, 0, 255)) --dxDrawImage(markx-(playerSizeX2/2), marky-(playerSizeY2/2),playerSizeX2,playerSizeY2,playerTexture2,-rotplayer,0,0,tocolor(0, 0, 255)) --dxDrawImage(markx-(playerSizeX2/2), marky-(playerSizeY2/2),playerSizeX2,playerSizeY2,playerTexture2,-rotplayer,0,0,tocolor(0, 0, 255)) end end end end function createGPS() --if not getElementData(getLocalPlayer(),"logedin") then return end if getElementData(getLocalPlayer(),"GPS") < 1 then return end local x,y = getElementPosition(getLocalPlayer()) local _, _,camrot = getElementRotation(getCamera()) dxSetRenderTarget(rr) dxDrawImageSection(0,0,xsize,xsize,1500+x/2-centerleft,1500-y/2-centerleft,xsize,xsize,mapTexture,0,0,0) drawPlayersInTeam(x,y) dxSetRenderTarget() dxSetRenderTarget(rr2) dxDrawImage(0,0,xsize,xsize,rr,camrot) dxSetRenderTarget() dxDrawImageSection(mapX+20,mapY+22,mapSizeX,mapSizeY,(xsize-mapSizeX)/2,(xsize-mapSizeY)/2,mapSizeX,mapSizeY,rr2,0,0,0) dxDrawImage(playerX-playerSizeX/2,playerY-playerSizeY/2,playerSizeX,playerSizeY,playerTexture,0,0,0,tocolor(255, 0, 0, 255)) dxDrawImage(playerX-playerSizeX/2,playerY-playerSizeY/2,playerSizeX,playerSizeY,playerTexture,0,0,0,tocolor(255, 0, 0, 255)) --dxDrawImage(playerX-playerSizeX/2,playerY-playerSizeY/2,playerSizeX,playerSizeY,playerTexture,0,0,0,tocolor(255, 0, 0, 255)) dxDrawImage(mapX+7,mapY,gpsX,gpsY,gpsTexture) end addEventHandler("onClientRender", getRootElement(), createGPS) Link to comment
HiroShi Posted May 24, 2020 Share Posted May 24, 2020 tente assim agora: local wx, hy = guiGetScreenSize() local gpsX = 250 local gpsY = 196 local mapSizeX = 214 local mapSizeY = 121 local mapX = -7.00 local mapY = hy-gpsY- -1 local playerX = mapX+127 local playerY = mapY+83.5 local playerSizeX = 26 local playerSizeY = 27 local playerSizeX2 = 16 local playerSizeY2 = 16 addEventHandler("onClientResourceStart", getResourceRootElement(),function() xsize = mapSizeX+30 rr = dxCreateRenderTarget(xsize,xsize,true) rr2 = dxCreateRenderTarget(xsize,xsize,true) centerleft = xsize / 2 centertop = mapSizeY / 2 blipsize = 16 end) playerTexture = dxCreateTexture ("images/GPS/player.png","argb",false,"clamp") playerTexture2 = dxCreateTexture ("images/GPS/player.png","argb",false,"clamp") mapTexture = dxCreateTexture ("images/GPS/radar.jpg","argb",false,"clamp") gpsTexture = dxCreateTexture ("images/GPS/gps.png","argb",false,"clamp") function drawPlayersInTeam(x,y) setPlayerHudComponentVisible("radar", false) --if not getElementData(getLocalPlayer(),"logedin") then return end if getElementData(getLocalPlayer(),"GPS") < 1 then return end for i, player in ipairs(getElementsByType("player")) do if getElementData(player,"gang") == getElementData(getLocalPlayer(),"gang") and getElementData(localPlayer,"gang") ~= 5000 and player ~= localPlayer and getElementData(player,"GPS") > 0 then local playerx,playery = getElementPosition (player) local _,_,rotplayer = getElementRotation(player) if getDistanceBetweenPoints2D ( x,y,playerx,playery) < 5000 then local markx, marky if x > 0 and y > 0 then markx, marky = centerleft+(math.abs(playerx/2)-math.abs(x/2)), centerleft-(math.abs(playery/2)-math.abs(y/2)) elseif x < 0 and y < 0 then markx, marky = centerleft-(math.abs(playerx/2)-math.abs(x/2)), centerleft+(math.abs(playery/2)-math.abs(y/2)) elseif x < 0 and y > 0 then markx, marky = centerleft-(math.abs(playerx/2)-math.abs(x/2)), centerleft-(math.abs(playery/2)-math.abs(y/2)) elseif x > 0 and y < 0 then markx, marky = centerleft+(math.abs(playerx/2)-math.abs(x/2)), centerleft+(math.abs(playery/2)-math.abs(y/2)) end dxDrawImage(markx-(playerSizeX2/2), marky-(playerSizeY2/2),playerSizeX2,playerSizeY2,playerTexture2,-rotplayer,0,0,tocolor(0, 0, 255)) --dxDrawImage(markx-(playerSizeX2/2), marky-(playerSizeY2/2),playerSizeX2,playerSizeY2,playerTexture2,-rotplayer,0,0,tocolor(0, 0, 255)) --dxDrawImage(markx-(playerSizeX2/2), marky-(playerSizeY2/2),playerSizeX2,playerSizeY2,playerTexture2,-rotplayer,0,0,tocolor(0, 0, 255)) end end end end function createGPS() --if not getElementData(getLocalPlayer(),"logedin") then return end if getElementData(getLocalPlayer(),"GPS") < 1 then return end local x,y = getElementPosition(getLocalPlayer()) local _, _,camrot = getElementRotation(getCamera()) dxSetRenderTarget(rr) dxDrawImageSection(0,0,xsize,xsize,1500+x/2-centerleft,1500-y/2-centerleft,xsize,xsize,mapTexture,0,0,0) drawPlayersInTeam(x,y) dxSetRenderTarget() dxSetRenderTarget(rr2) dxDrawImage(0,0,xsize,xsize,rr,camrot) dxSetRenderTarget() dxDrawImageSection(mapX+20,mapY+22,mapSizeX,mapSizeY,(xsize-mapSizeX)/2,(xsize-mapSizeY)/2,mapSizeX,mapSizeY,rr2,0,0,0) dxDrawImage(playerX-playerSizeX/2,playerY-playerSizeY/2,playerSizeX,playerSizeY,playerTexture,0,0,0,tocolor(255, 0, 0, 255)) dxDrawImage(playerX-playerSizeX/2,playerY-playerSizeY/2,playerSizeX,playerSizeY,playerTexture,0,0,0,tocolor(255, 0, 0, 255)) --dxDrawImage(playerX-playerSizeX/2,playerY-playerSizeY/2,playerSizeX,playerSizeY,playerTexture,0,0,0,tocolor(255, 0, 0, 255)) dxDrawImage(mapX+7,mapY,gpsX,gpsY,gpsTexture) end addEventHandler("onClientRender", getRootElement(), createGPS) 1 Link to comment
TrigerSnoop Posted May 25, 2020 Author Share Posted May 25, 2020 os blips que eu adicionei no mapa so aparece no mapa do F11 não aparece no meu gps Link to comment
HiroShi Posted May 26, 2020 Share Posted May 26, 2020 deve ser o seu radar, pois você deve atribuir funções para aparecer o blip. Caso você esteja usando um radar da INTERNET, recomendo usar outro .-. Link to comment
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